toad.social is one of the many independent Mastodon servers you can use to participate in the fediverse.
Mastodon server operated by David Troy, a tech pioneer and investigative journalist addressing threats to democracy. Thoughtful participation and discussion welcome.

Administered by:

Server stats:

218
active users

#enginedev

0 posts0 participants0 posts today
Ibrahim El Hindawi<p>Vulkan and Win32 APIs ready.<br>Time to mov some data 🔥 <br><a href="https://mastodon.gamedev.place/tags/Vulkan" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Vulkan</span></a> <a href="https://mastodon.gamedev.place/tags/Assembly" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Assembly</span></a> <a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.gamedev.place/tags/EngineDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>EngineDev</span></a> <a href="https://mastodon.gamedev.place/tags/Debugging" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Debugging</span></a> <a href="https://mastodon.gamedev.place/tags/Handmade" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Handmade</span></a> <a href="https://mastodon.gamedev.place/tags/LowLevel" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>LowLevel</span></a> <a href="https://mastodon.gamedev.place/tags/masm64" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>masm64</span></a> <a href="https://mastodon.gamedev.place/tags/gametech" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gametech</span></a> <a href="https://mastodon.gamedev.place/tags/graphicsprogramming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>graphicsprogramming</span></a> <a href="https://mastodon.gamedev.place/tags/vulkanengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>vulkanengine</span></a></p>
Ibrahim El Hindawi<p>Just added Vulkan validation layers and debug callbacks to my assembly-based engine! Catching issues before they crash—because debugging raw x64 is fun, but not that fun.<br><a href="https://mastodon.gamedev.place/tags/Vulkan" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Vulkan</span></a> <a href="https://mastodon.gamedev.place/tags/Assembly" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Assembly</span></a> <a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.gamedev.place/tags/EngineDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>EngineDev</span></a> <a href="https://mastodon.gamedev.place/tags/Debugging" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Debugging</span></a> <a href="https://mastodon.gamedev.place/tags/Handmade" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Handmade</span></a> <a href="https://mastodon.gamedev.place/tags/LowLevel" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>LowLevel</span></a> <a href="https://mastodon.gamedev.place/tags/masm64" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>masm64</span></a> <a href="https://mastodon.gamedev.place/tags/gametech" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gametech</span></a> <a href="https://mastodon.gamedev.place/tags/graphicsprogramming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>graphicsprogramming</span></a> <a href="https://mastodon.gamedev.place/tags/vulkanengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>vulkanengine</span></a></p>
Fix<p>The Results of Handmade Engine Survey are public!<br>I'm sorry it has taken me a while, but I finally did it.</p><p>Featuring a showcase for work by: <br><span class="h-card" translate="no"><a href="https://mastodon.tymoon.eu/@shinmera" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>shinmera</span></a></span> <span class="h-card" translate="no"><a href="https://peoplemaking.games/@eniko" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>eniko</span></a></span> <br><span class="h-card" translate="no"><a href="https://mastodon.gamedev.place/@jakubtomsu" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>jakubtomsu</span></a></span> &amp; <span class="h-card" translate="no"><a href="https://mastodon.gamedev.place/@lisyarus" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>lisyarus</span></a></span> <br>Happy New Years everyone!</p><p><a href="https://open.substack.com/pub/realfix/p/handmade-engine-survey-results?r=2hbtu3&amp;utm_campaign=post&amp;utm_medium=web&amp;showWelcomeOnShare=true" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">open.substack.com/pub/realfix/</span><span class="invisible">p/handmade-engine-survey-results?r=2hbtu3&amp;utm_campaign=post&amp;utm_medium=web&amp;showWelcomeOnShare=true</span></a><br><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/enginedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>enginedev</span></a></p>
Lexi<p>The input crate has had its first release today! </p><p>It's meant to be a common API for handling inputs, even when there's multiple input sources involved. That way your game doesn't have to know where the inputs are coming from, nor does it have to handle any platform-specifics.</p><p>It's a bit of a work-in-progress ATM, but Keyboard / Mouse inputs are supported, along with basic input conversions, and some optional integration with Winit.</p><p>I'm hoping to get some more interesting features, like tracking input state, named inputs, and action mapping added at some point too!</p><p>Event though I'm releasing it under Wolf Engine's name, the crate is stand-alone, and is intended to be used in other projects too.</p><p><a href="https://crates.io/crates/wolf_engine_input" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">crates.io/crates/wolf_engine_i</span><span class="invisible">nput</span></a></p><p><a href="https://meow.social/tags/LexisDevLogs" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>LexisDevLogs</span></a> <a href="https://meow.social/tags/WolfEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>WolfEngine</span></a> <a href="https://meow.social/tags/EngineDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>EngineDev</span></a> <a href="https://meow.social/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://meow.social/tags/Rust" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Rust</span></a></p>
GlaireDaggers<p>Got GPU skinning &amp; skeletal animation up and running in Praxis :)</p><p><a href="https://peoplemaking.games/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://peoplemaking.games/tags/gameengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameengine</span></a> <a href="https://peoplemaking.games/tags/tooldev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>tooldev</span></a> <a href="https://peoplemaking.games/tags/enginedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>enginedev</span></a> <a href="https://peoplemaking.games/tags/praxisengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>praxisengine</span></a></p>
Fix<p>Handmade Engine Survey </p><p>I am doing a survey on Handmade Engines</p><p>If you're someone who is working on their own engine, to make their own game, please consider filling out the form!</p><p><a href="https://forms.gle/uoKiiyxnazZupwBZ7" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">forms.gle/uoKiiyxnazZupwBZ7</span><span class="invisible"></span></a></p><p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/enginedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>enginedev</span></a> <a href="https://mastodon.gamedev.place/tags/survey" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>survey</span></a></p>
Chad of Sketchy Abstractions<p>I'll give this a boost since it may be a bit more relevant with recent events.</p><p>When I started stuff ~15 years ago I used fixed-function OGL, and then moved onto SDL and SDL+OGL. When I started getting into more 3D/shaders I moved to DX for awhile because I found it easier.</p><p>My own engine, Pekoe, (for my 2D and 3D projects) was GL/DX-focused but I'm currently working on implementing Vulkan as the primary API.</p><p>I wish I could share more but I'm a bit too disorderly right now.</p><p><a href="https://mastodon.online/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.online/tags/EngineDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>EngineDev</span></a></p>
X.R. Wardell :gamedev:<p>Happy <a href="https://mastodon.gamedev.place/tags/followfriday" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>followfriday</span></a> ! I'm Xander, a gameplay programmer who has been working on games at Stardock Entertainment for 7 years now.</p><p>My work includes all the lander-related gameplay in Star Control: Origins, the campaign in Ashes of the Singularity, and tools development on Galactic Civilizations III. <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/cpp" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>cpp</span></a> <a href="https://mastodon.gamedev.place/tags/enginedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>enginedev</span></a></p>