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#expertsystems

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Strypey<p>"The problem facing the development of expert systems, that is, systems that enable a computer to simulate expert performance ... is that an important part of the expert knowledge is tacit. If experts try to articulate the knowledge they apply in their performance, they normally regress to a lower level. Therefore, according to Hubert and Stuart Dreyfus, expert systems are not able to capture the skills of an expert performer."</p><p><a href="https://mastodon.nzoss.nz/tags/RagnarFjelland" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RagnarFjelland</span></a>, 2020</p><p><a href="https://doi.org/10.1057/s41599-020-0494-4" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">doi.org/10.1057/s41599-020-049</span><span class="invisible">4-4</span></a></p><p><a href="https://mastodon.nzoss.nz/tags/ExpertSystems" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ExpertSystems</span></a></p>
Teixi<p><span class="h-card" translate="no"><a href="https://dair-community.social/@timnitGebru" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>timnitGebru</span></a></span> </p><p>» However while research funding dried up and the term <a href="https://mastodon.social/tags/AI" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AI</span></a> became less used, many green shoots where planted and continued more quietly under discipline specific names: <br>cognitive systems, <br>machine learning, <br>intelligent systems, <br>knowledge representation and reasoning. </p><p>Offshoots of these then made their way into commercial systems, such as <a href="https://mastodon.social/tags/ExpertSystems" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ExpertSystems</span></a> in the <a href="https://mastodon.social/tags/BusinessRules" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>BusinessRules</span></a> Management System <a href="https://mastodon.social/tags/BRMS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>BRMS</span></a> market. «<br><a href="https://blog.kie.org/2012/05/drools-5-4-artificial-intelligence-a-little-history.html" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">blog.kie.org/2012/05/drools-5-</span><span class="invisible">4-artificial-intelligence-a-little-history.html</span></a></p>
Chris J. Karr<p>This was an EXTREMELY interesting paper on what modern LLMs can learn from older older symbolic AI / expert system approaches to improve the validity of what those statistical models generate on their own, using the Cyc system as the contrast to the modern systems.</p><p><a href="https://arxiv.org/abs/2308.04445" rel="nofollow noopener" target="_blank"><span class="invisible">https://</span><span class="">arxiv.org/abs/2308.04445</span><span class="invisible"></span></a></p><p><a href="https://omgwars.com/tags/Cyc" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Cyc</span></a> <a href="https://omgwars.com/tags/DougLenat" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DougLenat</span></a> <a href="https://omgwars.com/tags/SymbolicAI" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>SymbolicAI</span></a> <a href="https://omgwars.com/tags/ExpertSystems" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ExpertSystems</span></a> <a href="https://omgwars.com/tags/LLMs" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>LLMs</span></a> <a href="https://omgwars.com/tags/ChatGPT" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ChatGPT</span></a> <a href="https://omgwars.com/tags/Bard" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Bard</span></a> <a href="https://omgwars.com/tags/AI" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AI</span></a> <a href="https://omgwars.com/tags/KnowledgeRepresentation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>KnowledgeRepresentation</span></a></p>
Chris Woody Woodruff<p>I have not thought of Prolog much since college but it was the language we developed <a href="https://mastodon.social/tags/ExpertSystems" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ExpertSystems</span></a> in our <a href="https://mastodon.social/tags/AI" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AI</span></a> computer science class. <a href="https://techhub.social/@pragprog/110950377314338218" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">techhub.social/@pragprog/11095</span><span class="invisible">0377314338218</span></a></p>
Jaycosm🔆<p>💡 SIGGRAPH 2023 NVIDIA Keynote (Tues, Aug 8, 2023)</p><p><a href="https://www.youtube.com/watch?v=3qSQjRaseos" rel="nofollow noopener" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=3qSQjRaseo</span><span class="invisible">s</span></a></p><p><a href="https://mastodon.gamedev.place/tags/SIGGRAPH" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>SIGGRAPH</span></a> <a href="https://mastodon.gamedev.place/tags/SIGGRAPH2023" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>SIGGRAPH2023</span></a> <a href="https://mastodon.gamedev.place/tags/ComputerGraphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ComputerGraphics</span></a> <a href="https://mastodon.gamedev.place/tags/CGI" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CGI</span></a> <a href="https://mastodon.gamedev.place/tags/ComputerAnimation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ComputerAnimation</span></a> <a href="https://mastodon.gamedev.place/tags/Art" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Art</span></a> <a href="https://mastodon.gamedev.place/tags/DigitalArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DigitalArt</span></a> <a href="https://mastodon.gamedev.place/tags/Artist" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Artist</span></a> <a href="https://mastodon.gamedev.place/tags/Designer" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Designer</span></a> <a href="https://mastodon.gamedev.place/tags/GraphicsArtist" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GraphicsArtist</span></a> <a href="https://mastodon.gamedev.place/tags/ConceptArtist" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ConceptArtist</span></a> <a href="https://mastodon.gamedev.place/tags/DCC" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DCC</span></a> <a href="https://mastodon.gamedev.place/tags/Visualization" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Visualization</span></a> <a href="https://mastodon.gamedev.place/tags/Previz" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Previz</span></a> <a href="https://mastodon.gamedev.place/tags/VFX" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VFX</span></a> <a href="https://mastodon.gamedev.place/tags/3D" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3D</span></a> <a href="https://mastodon.gamedev.place/tags/Realtime" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Realtime</span></a> <a href="https://mastodon.gamedev.place/tags/Graphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Graphics</span></a> <a href="https://mastodon.gamedev.place/tags/Rendering" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Rendering</span></a> <a href="https://mastodon.gamedev.place/tags/HCI" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>HCI</span></a> <a href="https://mastodon.gamedev.place/tags/NVIDIA" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>NVIDIA</span></a> <a href="https://mastodon.gamedev.place/tags/GPU" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GPU</span></a> <a href="https://mastodon.gamedev.place/tags/XPU" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>XPU</span></a> <a href="https://mastodon.gamedev.place/tags/Tensor" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Tensor</span></a> <a href="https://mastodon.gamedev.place/tags/Matrix" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Matrix</span></a> <a href="https://mastodon.gamedev.place/tags/Vector" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Vector</span></a> <a href="https://mastodon.gamedev.place/tags/Math" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Math</span></a> <a href="https://mastodon.gamedev.place/tags/ExpertSystems" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ExpertSystems</span></a> <a href="https://mastodon.gamedev.place/tags/MachineLearning" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>MachineLearning</span></a> <a href="https://mastodon.gamedev.place/tags/ML" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ML</span></a> <a href="https://mastodon.gamedev.place/tags/NeuralNetworks" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>NeuralNetworks</span></a> <a href="https://mastodon.gamedev.place/tags/GenerativeAI" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GenerativeAI</span></a> <a href="https://mastodon.gamedev.place/tags/AIArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AIArt</span></a> <a href="https://mastodon.gamedev.place/tags/AIArtist" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AIArtist</span></a> <a href="https://mastodon.gamedev.place/tags/LLM" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>LLM</span></a> <a href="https://mastodon.gamedev.place/tags/GPT" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GPT</span></a> <a href="https://mastodon.gamedev.place/tags/ChatGPT" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ChatGPT</span></a> <a href="https://mastodon.gamedev.place/tags/Copyright" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Copyright</span></a> <a href="https://mastodon.gamedev.place/tags/Infringement" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Infringement</span></a> <a href="https://mastodon.gamedev.place/tags/DigitalDouble" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DigitalDouble</span></a> <a href="https://mastodon.gamedev.place/tags/Replacement" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Replacement</span></a> <a href="https://mastodon.gamedev.place/tags/WGA" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>WGA</span></a> <a href="https://mastodon.gamedev.place/tags/SAGAFTRA" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>SAGAFTRA</span></a></p>
William Gunn<p>I asked Bing, "How can I paddle a canoe with chopsticks?" How do you think an expert canoeist would have responded? <a href="https://mastodon.social/tags/LLMs" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>LLMs</span></a> <a href="https://mastodon.social/tags/ai" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ai</span></a> <a href="https://mastodon.social/tags/artificialintelligence" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>artificialintelligence</span></a> <a href="https://mastodon.social/tags/expertsystems" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>expertsystems</span></a> <a href="https://mastodon.social/tags/wisdom" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>wisdom</span></a></p>
Kee Hinckley<p>Very good look at the variety of problems with automated decision making for social services, credit ratings, predicted recidivism, etc.. Products exist doing these things right now, and there are no regulations or checks.</p><p>The systems are flawed and dangerous; resulting in deaths, false accusations, imprisonment, children being taken away, and more.</p><p><a href="https://infosec.exchange/tags/ML" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ML</span></a> <a href="https://infosec.exchange/tags/ExpertSystems" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ExpertSystems</span></a> <a href="https://infosec.exchange/tags/SocialJustice" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>SocialJustice</span></a></p><p>Against Predictive Optimization <a href="https://predictive-optimization.cs.princeton.edu/" rel="nofollow noopener" target="_blank"><span class="invisible">https://</span><span class="ellipsis">predictive-optimization.cs.pri</span><span class="invisible">nceton.edu/</span></a></p>
David J. Atkinson<p><span class="h-card"><a href="https://ohai.social/@gothick" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>gothick</span></a></span> <span class="h-card"><a href="https://kolektiva.social/@pandion" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>pandion</span></a></span> This is probably far closer to the truth than you might think. Here is a true story:</p><p>This was back in the mid 1980’s, the early days of expert systems, before they had that name. At my institution (gov), if you wanted a computer you had to write, submit and get approval of an Automated Data Processing (ADP) plan before you could buy it. The plans were complicated with many rules, cases, etc., and consumed tremendous amount of time to prepare and review, often with many iterations.</p><p> Fresh out of grad school, I could not let this stand. A couple of us worked for about a month and created an expert system to write perfect ADP plans. The system was built in HyperCard! It asked users a series of necessary and sufficient questions and filled in the ADP Office’s template plan. It was hugely popular and people made plans and finally started ordering the computers they wanted. Success! But wait, it gets better.</p><p>About two months later, I got a call from the ADP Office asking for help. They were being inundated with ADP plans and couldn’t review them in a timely way (as if they ever did). Could I write them a program to help review the plans? I was astonished that they were clueless about my ADP-Writer program, and I did not enlighten them. </p><p>It was trivial (but I took plenty of time) to create ADP-Reader. So ADP-Reader was “reading” plans created by ADP-Writer! Users were happy, the ADP Office was happy, and I was a hero. </p><p>After six months or so of this, I couldn’t let the charade continue. I pulled back the curtain and … it wasn’t fast, but the ADP Office was defunded and ADP plan requirements were eliminated. </p><p><a href="https://c.im/tags/AI" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AI</span></a> <a href="https://c.im/tags/Hype" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Hype</span></a> <a href="https://c.im/tags/ExpertSystems" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ExpertSystems</span></a></p>