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Morgunin<p>TOR2e für morgen musste abgesagt werden. Das Leben passiert. <br><a href="https://rollenspiel.social/tags/pnpdenied" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pnpdenied</span></a> </p><p>Dafür war die Runde heute sehr gut. Sea of Dead Men gefiel mir gut. Wir haben einen Schatz gesucht, mussten dafür allerlei andere Sachen und Informationen finden. Nur für einen von uns endete es gut, der Rest sind quasi ihren Traumata verfallen. </p><p>Ich glaube ich muss aber noch ein paar Mal Forged in the Dark Spiele spielen, um mir ein umfassenderes Bild davon zu machen. <br><a href="https://rollenspiel.social/tags/SeaOfDeadMen" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>SeaOfDeadMen</span></a> <a href="https://rollenspiel.social/tags/FitD" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>FitD</span></a> <a href="https://rollenspiel.social/tags/pnpde" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pnpde</span></a></p><p><a href="https://ensifer.itch.io/sea-of-dead-men" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">ensifer.itch.io/sea-of-dead-me</span><span class="invisible">n</span></a></p>
Muninn<p>Another in-person playtest complete for An Empire Divided (working title), the Romance of the Three Kingdoms-inspired FitD.</p><p>This time I added character creation and a real faction playbook for the first time!</p><p><a href="https://dice.camp/tags/fitd" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>fitd</span></a> <a href="https://dice.camp/tags/ttrpg" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ttrpg</span></a> <a href="https://dice.camp/tags/threekingdoms" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>threekingdoms</span></a> <a href="https://dice.camp/tags/bladesinthdark" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>bladesinthdark</span></a> <a href="https://dice.camp/tags/%E4%B8%89%E5%9B%BD" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>三国</span></a></p>
cybergoths<p><span class="h-card" translate="no"><a href="https://dice.camp/@artemis" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>artemis</span></a></span> Finally, it may be worth checking out Grimwild. That’s <a href="https://dice.camp/tags/FitD" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>FitD</span></a> rather than <a href="https://dice.camp/tags/PbtA" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PbtA</span></a> but on an initial read it does seem to do something very D&amp;D like. I think there is a PWYW version on DTRPG if you want to look (and they’re currently running a second crowdfunding to expand the print run).</p>
jewelpit<p>Very excited for my Songs for the Dusk players to have to clean up the aftermath of a simulated Trophy Dark session tomorrow!</p><p>I started with eight NPCs, and ended up with one dead in ring 1, one dead in ring 3, one dead in ring 4, two dead in ring 5, two incurably corrupted in ring 5, and one survivor, along with who betrayed who and when. It was fun!</p><p><a href="https://dice.camp/tags/SongsForTheDusk" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>SongsForTheDusk</span></a> <a href="https://dice.camp/tags/TrophyDark" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>TrophyDark</span></a> <a href="https://dice.camp/tags/FitD" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>FitD</span></a></p>
Yora<p>While I love making my own settings for <a href="https://mastodon.gamedev.place/tags/ttrpg" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ttrpg</span></a> campaigns, I find the Procyon Sector from the <a href="https://mastodon.gamedev.place/tags/ScumAndVillainy" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ScumAndVillainy</span></a> rulebook quite impressive.</p><p>It's only 47 pages in a giant font (I'd say 10-12 pages in a D&amp;D book). It has 12 planets, that come to one paragraph worth of description each. And 36 factions! That each get three or four sentences of description each.</p><p>And somehow this works! I feel I understand this world and its complex power dynamics, and could run a great game with just this.</p><p><a href="https://mastodon.gamedev.place/tags/FitD" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>FitD</span></a></p>
Yora<p>It's just becoming clear to me that any circumstantial advantages or disadvantages in Blades in the Dark and Scum and Villainy only impact the Effect level of a successful action roll, but not the chance of getting a success.<br>Success chance is only increased by Pushing Yourself, using a Gambit, or getting Assistance from another character.</p><p>It will take some time to wrap my head around how to apply that in practice.</p><p><a href="https://mastodon.gamedev.place/tags/ttrpg" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ttrpg</span></a> <a href="https://mastodon.gamedev.place/tags/ScumAndVillainy" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ScumAndVillainy</span></a> <a href="https://mastodon.gamedev.place/tags/FitD" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>FitD</span></a> <a href="https://mastodon.gamedev.place/tags/PbtA" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PbtA</span></a></p>
jewelpit<p>Anyone got any good resources on running a Forged in the Dark game for someone who ran a lot of Dungeon World and a bit of Apocalypse World back in '15 and '16, but has never played a Forged in the Dark game before? </p><p><a href="https://dice.camp/tags/ttrpg" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ttrpg</span></a> <a href="https://dice.camp/tags/fitd" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>fitd</span></a> <a href="https://dice.camp/tags/sftd" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>sftd</span></a> <a href="https://dice.camp/tags/SongsForTheDusk" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>SongsForTheDusk</span></a> <a href="https://dice.camp/tags/SongsForTheDuskRPG" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>SongsForTheDuskRPG</span></a></p>
cybergoths<p>Blog - After action report for Revelation 9, a <a href="https://dice.camp/tags/ttrpg" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ttrpg</span></a> convention totally dedicated to <a href="https://dice.camp/tags/PoweredByTheApocalypse" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PoweredByTheApocalypse</span></a> and <a href="https://dice.camp/tags/forgedinthedark" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>forgedinthedark</span></a> games which I helped organise last weekend along with <span class="h-card" translate="no"><a href="https://dice.camp/@eladrin" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>eladrin</span></a></span> and Elaine.</p><p><a href="https://dice.camp/tags/fitd" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>fitd</span></a> <a href="https://dice.camp/tags/bitd" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>bitd</span></a> <a href="https://dice.camp/tags/pbta" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pbta</span></a></p><p><a href="https://delta-pavonis.blogspot.com/2025/02/revelation-9-convention-after-action.html" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">delta-pavonis.blogspot.com/202</span><span class="invisible">5/02/revelation-9-convention-after-action.html</span></a></p>
Chris Swallow<p>Today is the launch of PITCHFORK Extended – but it’s also a moment to reflect. This is a game about ordinary people facing forces beyond them. And right now, in the real world, too many people are doing just that. 1/6 <a href="https://dice.camp/tags/fantasy" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>fantasy</span></a> <a href="https://dice.camp/tags/pbta" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pbta</span></a> <a href="https://dice.camp/tags/fitd" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>fitd</span></a> <a href="https://dice.camp/tags/ttrpg" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ttrpg</span></a> <a href="https://dice.camp/tags/zinequest" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>zinequest</span></a></p>
Chris Swallow<p>So, we got our pre-launch page up. Have a look: <a href="https://www.kickstarter.com/projects/empathchamber/pitchfork-extended-rpg" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">kickstarter.com/projects/empat</span><span class="invisible">hchamber/pitchfork-extended-rpg</span></a> <a href="https://dice.camp/tags/pbta" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pbta</span></a> <a href="https://dice.camp/tags/fitd" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>fitd</span></a> <a href="https://dice.camp/tags/ttrpg" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ttrpg</span></a> <a href="https://dice.camp/tags/zinequest" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>zinequest</span></a></p>
cybergoths<p>Quiet day preparing for <a href="https://dice.camp/tags/RevelationRPG" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RevelationRPG</span></a> convention this weekend. Two days of <a href="https://dice.camp/tags/pbta" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pbta</span></a> and <a href="https://dice.camp/tags/fitd" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>fitd</span></a> <a href="https://dice.camp/tags/ttrpgs" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ttrpgs</span></a> in Sheffield, UK.</p>
cybergoths<p>I suspect that we're pretty much full this year.</p><p><a href="https://dice.camp/tags/ttrpg" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ttrpg</span></a> <a href="https://dice.camp/tags/pbta" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pbta</span></a> <a href="https://dice.camp/tags/fitd" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>fitd</span></a> <a href="https://dice.camp/tags/revelationttrpg" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>revelationttrpg</span></a><br><a href="https://dice.camp/@PaulBaldowski/114013494546278169" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">dice.camp/@PaulBaldowski/11401</span><span class="invisible">3494546278169</span></a></p>
Jared Rascher (He/Him)<p>Read this quick, and then head over to Kickstarter in the next 23 hours or so. <a href="https://dice.camp/tags/TTRPGs" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>TTRPGs</span></a> <a href="https://dice.camp/tags/RPGs" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RPGs</span></a> <a href="https://dice.camp/tags/FITD" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>FITD</span></a></p><p><a href="http://whatdoiknowjr.com/2025/02/11/sword-opera-on-kickstarter/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">http://</span><span class="ellipsis">whatdoiknowjr.com/2025/02/11/s</span><span class="invisible">word-opera-on-kickstarter/</span></a></p>
Muninn<p>Second table now, with a completely separate group of players from last time, that I have run FitD with 7+ players- I feel like I should write a blog or something about how to make it work (if only I knew wtf I was doing). At this point I think I have run more sessions with 6+ than I have with 3-5!</p><p>But now I have some co-DMs and we're going to mercilessly cut down the table size, which is a huge relief!</p><p><a href="https://dice.camp/tags/fitd" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>fitd</span></a> <a href="https://dice.camp/tags/bladesinthdark" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>bladesinthdark</span></a> <a href="https://dice.camp/tags/ttrpg" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ttrpg</span></a></p>
monkeyEcho<p>NEWS! As of 29.12.2024 A Fistful of Darkness is a complete game! It’s still a hack of Blades in the Dark by John Harper but now you will find in the PDF all you need to play the game (more pages, more art as well!). </p><p>You no longer need Blades to play it...</p><p><a href="https://dice.camp/tags/ttrpg" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ttrpg</span></a> <a href="https://dice.camp/tags/fitd" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>fitd</span></a> <a href="https://dice.camp/tags/afod" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>afod</span></a></p>
Josh!<p>Pretty sure I watched about 10 minutes of the Slugblaster episode of Quinn's Quest before I'd opened a new tab and bought the damn game.</p><p><a href="https://www.youtube.com/watch?v=kHIcXnfdv94" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=kHIcXnfdv9</span><span class="invisible">4</span></a></p><p><a href="https://jawns.club/tags/ttrpg" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ttrpg</span></a> <a href="https://jawns.club/tags/fitd" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>fitd</span></a> <a href="https://jawns.club/tags/slugblaster" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>slugblaster</span></a></p>
LexTenebris<p><span class="h-card" translate="no"><a href="https://dice.camp/@Tim_Eagon" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>Tim_Eagon</span></a></span> See in my mind, while those are definitely gamist elements as described by the GNS, it also explains why the GNS is not a particularly good tool for analysis of this sort of understanding.</p><p>Yes, very much it gives you more revealed access to the mechanics as a result. Yes, you have a lot more access to mechanics which follow on from your take on the fictive narrative space in <a href="https://social.vivaldi.net/tags/FitD" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>FitD</span></a>, compared to <a href="https://social.vivaldi.net/tags/PbtA" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PbtA</span></a> games. </p><p>That is absolutely the case, but I don't think it necessarily follows that that makes it more gamist. Instead, I think it merely gives you mechanisms around establishing your response to the narrative and allowing you more narrative control as a player. </p><p>Philosophically, I don't think it makes it more of "a game," but, as I said originally, more of a conversation with impacts that flow in both directions. </p><p>So I would be strongly in agreement with you as to why I have the same preference. You wouldn't get really good solo game mechanics out of <a href="https://social.vivaldi.net/tags/PbtA" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PbtA</span></a>, unless they first passed through <a href="https://social.vivaldi.net/tags/FitD" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>FitD</span></a>. </p><p>Mechanically, they are very different in their approach to the role of the player.</p><p><a href="https://social.vivaldi.net/tags/TTRPG" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>TTRPG</span></a></p>
LexTenebris<p><span class="h-card" translate="no"><a href="https://dice.camp/@Tim_Eagon" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>Tim_Eagon</span></a></span> I'm not sure that I would agree that they're more gamist. I will say that they do have far more player-facing interface by design and intention than <a href="https://social.vivaldi.net/tags/PBTA" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PBTA</span></a>. And as a result, playing them feels a lot more like you are co-creating the experience with the ostensible GM, than you are just receiving what you're told.</p><p>There's more emphasis on "play as a conversation" in the <a href="https://social.vivaldi.net/tags/FITD" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>FITD</span></a> designs because it's inherently a structure in which you can be told a thing and then respond, "No, that's not what happens," and then do something about it. In fact, one could argue that is the core of the engine. </p><p>One could make the argument that FITD is more narrativist than PBTA on those grounds. The narrative is equally accessible to all players rather than just one player, and it can be appealed to in order to make mechanical elements function.</p><p>I much prefer the FITD lineage to the more pure germline PBTA designs. I think the market has largely borne out those preferences as well.</p><p><a href="https://social.vivaldi.net/tags/TTRPG" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>TTRPG</span></a></p>
Tim_Eagon<p>I realized last night that I respond to FitD games better than PbtA ones because they're more gamist (for lack of a better term and IMO).</p><p><a href="https://dice.camp/tags/TTRPG" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>TTRPG</span></a> <a href="https://dice.camp/tags/FITD" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>FITD</span></a> <a href="https://dice.camp/tags/PBTA" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PBTA</span></a></p>
Tim_Eagon<p>Visited the game store this morning and picked up this wallet game from ButtonShy Games (I don’t think this one was Kickstarted) and ordered a copy of The Last Caravan RPG, which will arrive next week. And no, I didn’t get the sourdough at the game store, but that would be cool…</p><p><a href="https://dice.camp/tags/ButtonShy" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ButtonShy</span></a> <a href="https://dice.camp/tags/BoardGames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>BoardGames</span></a> <a href="https://dice.camp/tags/CardGames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CardGames</span></a> <a href="https://dice.camp/tags/TTRPG" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>TTRPG</span></a> <a href="https://dice.camp/tags/FITD" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>FITD</span></a> <a href="https://dice.camp/tags/TheLastCaravan" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>TheLastCaravan</span></a></p>