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#godot

33 posts28 participants7 posts today
Niwl Games<p>Putting expeditions point of interests on the map.</p><p><a href="https://mastodon.gamedev.place/tags/godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godot</span></a> <a href="https://mastodon.gamedev.place/tags/godotengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godotengine</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiegame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiegame</span></a></p>
Armoured Wizard<p>Hawk Hill Manor<br>Need a better way of loading recipes.<br>They are held as Resources in a Folder, and I want to filter by Building type.<br>I can add a "tag" to each recipe, but how to load them in properly?<br>Currently, I preload them all, and put them in an array.</p><p>What is the better way?</p><p><a href="https://dice.camp/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://dice.camp/tags/godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godot</span></a> <a href="https://dice.camp/tags/godotengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godotengine</span></a></p>
Mark A. Rayner<p>Someone please help this guy. (Not sure if it's Vladamir or Estragon.)</p><p><a href="https://mas.to/tags/godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godot</span></a> <a href="https://mas.to/tags/existentialism" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>existentialism</span></a> <a href="https://mas.to/tags/SamuelBeckett" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>SamuelBeckett</span></a> <a href="https://mas.to/tags/humor" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>humor</span></a> <a href="https://mas.to/tags/humour" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>humour</span></a></p>
Armoured Wizard<p>Hawk Hill Manor<br>Trying to changing manufacturers' recipes e.g. Blacksmith making different Tools, and Baker cooking different foods<br>So far, I have a UI, but can't fill menu (also need to filter it so baker doesn't smelt iron!). Popup doesn't block Mouse (raycast) so clicks go all over. Spaghetti code for switching sections on/off<br>Trying to research, but "dialog" brings up speech-systems for NPCs. Some of which is useful, but hard to see how it helps my situation...</p><p><a href="https://dice.camp/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://dice.camp/tags/godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godot</span></a> <a href="https://dice.camp/tags/godotengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godotengine</span></a></p>
Louis Ingenthron<p>Some screenshots of the last (and hardest) level in my game for <a href="https://ingenthron.social/tags/ScreenshotSaturday" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ScreenshotSaturday</span></a> !</p><p>uFactory has officially left Early Access and is now available on Steam for <a href="https://ingenthron.social/tags/Windows" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Windows</span></a> and native <a href="https://ingenthron.social/tags/Linux" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Linux</span></a>!</p><p>Proudly made with <a href="https://ingenthron.social/tags/Godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot</span></a> and other <a href="https://ingenthron.social/tags/FOSS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>FOSS</span></a> software!</p><p><a href="https://store.steampowered.com/app/923710/uFactory/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">store.steampowered.com/app/923</span><span class="invisible">710/uFactory/</span></a></p><p><a href="https://ingenthron.social/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://ingenthron.social/tags/IndieDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieDev</span></a> <a href="https://ingenthron.social/tags/Indie" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Indie</span></a> <a href="https://ingenthron.social/tags/Games" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Games</span></a> <a href="https://ingenthron.social/tags/VideoGames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VideoGames</span></a> <a href="https://ingenthron.social/tags/Automation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Automation</span></a> <a href="https://ingenthron.social/tags/Screenshot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Screenshot</span></a></p>
Bee O'Problem :godot:<p>Sorry everyone, I'm live again.</p><p>Doing more <a href="https://mastodon.gamedev.place/tags/godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godot</span></a> shader stuff. Hoping to actually have something functional this time around. Wish me luck</p><p><a href="https://twitch.tv/BeeOProblem" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">twitch.tv/BeeOProblem</span><span class="invisible"></span></a></p><p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/live" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>live</span></a></p>
Aceade<p>Are you working on a 3D stealth game with Godot? Are you trying to find a way to account for light levels?</p><p>I have the tool for you: <a href="https://aceade90.itch.io/gllos" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">aceade90.itch.io/gllos</span><span class="invisible"></span></a></p><p><a href="https://mastodon.ie/tags/gameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameDev</span></a> <a href="https://mastodon.ie/tags/indieGameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indieGameDev</span></a> <a href="https://mastodon.ie/tags/Godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot</span></a> <a href="https://mastodon.ie/tags/gameAssets" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameAssets</span></a> <a href="https://mastodon.ie/tags/stealthGames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>stealthGames</span></a></p>
Jetpackgone<p>If you find rice wine during a run, you can give it to a shrine visitor in exchange for a gift! Turns out people will help you when you're nice to them!</p><p><a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/screenshotsaturday" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>screenshotsaturday</span></a> <a href="https://mastodon.gamedev.place/tags/godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godot</span></a> <a href="https://mastodon.gamedev.place/tags/pixelart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pixelart</span></a> <a href="https://mastodon.gamedev.place/tags/cloudkeeper" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>cloudkeeper</span></a></p>
jeremy<p>Last week I worked on moving and characters switching screen sides.</p><p>This week I've made the camera pan to recenter the characters when they're on the same side of the stage so that both can quickly get back to a defensive position.</p><p><a href="https://mastodon.social/tags/ScreenshotSaturday" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ScreenshotSaturday</span></a> <a href="https://mastodon.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.social/tags/indiegamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiegamedev</span></a> <a href="https://mastodon.social/tags/godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godot</span></a> <a href="https://mastodon.social/tags/StarSpark" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>StarSpark</span></a></p>
Armoured Wizard<p>grrr<br>I've converted all my Goods from String to Resource, and now all seems to work, but I'm getting an error in my Debugger<br>" ERROR: Cannot assign contents of "Dictionary[String, int]" to "Dictionary[Object, int]".<br>"<br>I cannot see where the error is. No file/line no is given.</p><p>I've tried trawling all through my code, to no avail.</p><p>Any tips?</p><p><a href="https://dice.camp/tags/godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godot</span></a> <a href="https://dice.camp/tags/godotengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godotengine</span></a> <a href="https://dice.camp/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://dice.camp/tags/gdscript" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gdscript</span></a></p>
David Amador<p>I usually don't install plugins but this one, to turn the default Godot Script editor into more of an IDE is pretty good, tabs on top, navigate methods and quick search <a href="https://github.com/Maran23/script-ide" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">github.com/Maran23/script-ide</span><span class="invisible"></span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godot</span></a></p>
Liblast<p>The new Entity, World State and Replication system is working!</p><p>Here it's syncing 24 cubes and two movers (the chars are not based on entities yet) from a server to 3 clients.</p><p>The server's world state is authoritative - clients merely follow updates they get.</p><p>Super simple for now - full world state is sent to all clients every server tick.</p><p>Not optimal or resilient at all - there is a lot of work ahead!</p><p><a href="https://youtu.be/Sc42ebGX_YU" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">youtu.be/Sc42ebGX_YU</span><span class="invisible"></span></a></p><p><a href="https://mastodon.gamedev.place/tags/Liblast" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Liblast</span></a> <a href="https://mastodon.gamedev.place/tags/IndieDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieDev</span></a> <a href="https://mastodon.gamedev.place/tags/IndieGame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieGame</span></a> <a href="https://mastodon.gamedev.place/tags/Godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot</span></a> <a href="https://mastodon.gamedev.place/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GodotEngine</span></a> <a href="https://mastodon.gamedev.place/tags/FPS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>FPS</span></a></p><p>- unfa</p>
Bee O'Problem :godot:<p>On today's <a href="https://mastodon.gamedev.place/tags/godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godot</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> stream. LOOK WHAT MY GPU DRIVER JUST DID 😡🤬</p><p><a href="https://twitch.tv/BeeOProblem" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">twitch.tv/BeeOProblem</span><span class="invisible"></span></a></p><p><a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiegame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiegame</span></a> <a href="https://mastodon.gamedev.place/tags/livestream" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>livestream</span></a> <a href="https://mastodon.gamedev.place/tags/twitch" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>twitch</span></a></p>
Armoured Wizard<p>Do I need to play Frostpunk?<br>It looks like a "steampunk" city-builder *with SNOW*<br>And apparently it has some "quest" sections?<br>I can't add everything to Hawk Hill, but it has some interesting ideas on how to City-Builder?</p><p>My current main influences are The Settlers (Played LOTS) and Timberborn (not played, but watched lots of YouTubers play). Might revisit Pharaoh for ideas.</p><p><a href="https://dice.camp/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://dice.camp/tags/godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godot</span></a> <a href="https://dice.camp/tags/godotengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godotengine</span></a></p>
Armoured Wizard<p>Hawk Hill Manor<br>Import/Export goods<br>Need to set Prices - but where to store this info?<br>Convert Goods (String) into Items (Resource), and have each item know it's own price?<br>Have a Big Table of Goods, with all manner of entries? (database-type-thingy?)<br>Market Manager mirror a List of Goods, and hold prices?</p><p>I'm leaning towards Resources, even if it does mean a big refactor</p><p>Advices welcomed</p><p><a href="https://dice.camp/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://dice.camp/tags/godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godot</span></a> <a href="https://dice.camp/tags/godotengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godotengine</span></a></p>
GodotSteam<p>Hell of a time for day #346 of <a href="https://mastodon.gamedev.place/tags/Godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot</span></a> games using <a href="https://mastodon.gamedev.place/tags/GodotSteam" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GodotSteam</span></a>! Today is Hell Builder by Cuddle Code! Craft your own perfect hell in this roguelike city builder where failure is not an option. Really great visual style on top of all that. Pipin' hot new release!</p><p><a href="https://store.steampowered.com/app/3842300/Hell_Builder/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">store.steampowered.com/app/384</span><span class="invisible">2300/Hell_Builder/</span></a></p>
Unlogic<p>Looking for some advice from <a href="https://hachyderm.io/tags/godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godot</span></a> users. I've got this UI element (spin_char) that I want to add to a VBoxContainer but it won't center. It looks like the container cannot resize the spin_char correctly to center it. What am I missing/doing wrong here? <a href="https://hachyderm.io/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a></p>
Armoured Wizard<p>Hawk Hill Manor<br>Raw Materials, manufacturing (multiple levels), storage, import/export. All seem to be working.<br>Food is distributed by dedicated Huts. Hunger only marks the Worker - no effect yet.<br>Factory doesn't actually do anything yet.<br>Need to decide what the Factory makes (generic Exportable Gubbins?)<br>I'd like to improve Distribution. Everything goes to Warehouses. Huts collect their own Needed Goods.</p><p><a href="https://dice.camp/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://dice.camp/tags/godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godot</span></a> <a href="https://dice.camp/tags/godotengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godotengine</span></a></p>
Doomski<p>Nothing new, just me thoroughly enjoying the game I'm making. Appreciate all the support I've gotten on this project. Your feedback, and boosts, truly mean so much 💜 </p><p><a href="https://mastodon.gamedev.place/tags/indiegame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiegame</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godot</span></a> <a href="https://mastodon.gamedev.place/tags/godotengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godotengine</span></a></p>
thomastc | frozenfractal<p>Working on a custom sky shader again. This time I'm renouncing all physical principles, and just going with what looks good.</p><p>The shader contains no branching, no loops. It's just a bunch of math based on fairly intuitive parameters. There is just one texture lookup for the overall brightness depending on sun azimuth, which could probably also be replaced by some maths.</p><p><a href="https://mastodon.gamedev.place/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GodotEngine</span></a> <a href="https://mastodon.gamedev.place/tags/Godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot</span></a> <a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a></p>