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#nes

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lay<p>Made this NES style game mockup a while ago, but never got into animating it until now.<br><a href="https://universeodon.com/tags/PixelArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PixelArt</span></a> <a href="https://universeodon.com/tags/pixelorama" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pixelorama</span></a> <a href="https://universeodon.com/tags/nes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>nes</span></a></p>
Bitmap Books<p>Castlevania - Featured in our book - NES/Famicom: a visual compendium</p><p>With 512 full-colour pages, packed full of all your favourite 8-bit titles (plus a few you may never have heard of), NES/Famicom: a visual compendium is perfect for Nintendo fans of all ages</p><p>Reprints due in November, get an email reminder: <a href="https://www.bitmapbooks.com/collections/visual-compendiums/products/nes-famicom-a-visual-compendium" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">bitmapbooks.com/collections/vi</span><span class="invisible">sual-compendiums/products/nes-famicom-a-visual-compendium</span></a></p><p><a href="https://mastodon.social/tags/bitmapbooks" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>bitmapbooks</span></a> <a href="https://mastodon.social/tags/book" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>book</span></a> <a href="https://mastodon.social/tags/retrogaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrogaming</span></a> <a href="https://mastodon.social/tags/gaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gaming</span></a> <a href="https://mastodon.social/tags/nes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>nes</span></a> <a href="https://mastodon.social/tags/famicom" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>famicom</span></a> <a href="https://mastodon.social/tags/nintendo" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>nintendo</span></a> <a href="https://mastodon.social/tags/castlevania" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>castlevania</span></a> <a href="https://mastodon.social/tags/bookstodon" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>bookstodon</span></a></p>
WildRose😈🌹🏳️‍⚧️✅<p>Ok team we need to make a 3 letter opcode for doing bit-wise exclusive or. what should we call it?</p><p>Some 6502 desiner for some reason: Lets call it EOR!</p><p>Perfect! it's in the datasheet! sent it!</p><p>...<br>Like who the fuck does this???</p><p><a href="https://mastodon.gamedev.place/tags/mos6502" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>mos6502</span></a> <a href="https://mastodon.gamedev.place/tags/NES" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>NES</span></a></p>
video games skies and skylinesAi Senshi Nicol / 愛戦士ニコル Ai Senshi Nikoru (Famicom) (1987)<br> .<br> <a href="https://pixelfed.social/discover/tags/konami?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#konami</a> <a href="https://pixelfed.social/discover/tags/Famicom?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#Famicom</a> <a href="https://pixelfed.social/discover/tags/nintendo?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#nintendo</a> <a href="https://pixelfed.social/discover/tags/NES?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#NES</a> <a href="https://pixelfed.social/discover/tags/videogames?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#videogames</a> <a href="https://pixelfed.social/discover/tags/gaming?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#gaming</a> <a href="https://pixelfed.social/discover/tags/games?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#games</a> <a href="https://pixelfed.social/discover/tags/retrogaming?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#retrogaming</a> <a href="https://pixelfed.social/discover/tags/retrogames?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#retrogames</a> <a href="https://pixelfed.social/discover/tags/arcade?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#arcade</a> <a href="https://pixelfed.social/discover/tags/backgrounds?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#backgrounds</a> <a href="https://pixelfed.social/discover/tags/gamebackground?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#gamebackground</a> <a href="https://pixelfed.social/discover/tags/urban?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#urban</a> <a href="https://pixelfed.social/discover/tags/city?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#city</a> <a href="https://pixelfed.social/discover/tags/cityscape?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#cityscape</a> <a href="https://pixelfed.social/discover/tags/skyline?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#skyline</a> <a href="https://pixelfed.social/discover/tags/pixelart?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#pixelart</a> <a href="https://pixelfed.social/discover/tags/pixelaesthetic?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#pixelaesthetic</a> <a href="https://pixelfed.social/discover/tags/VGArt?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#VGArt</a> <a href="https://pixelfed.social/discover/tags/80sgames?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#80sgames</a>
hagia sophia<p>Jinx holds up a recipe with the exclamation: </p><p>YUM! Now I can make some orange pie! <br>🍊🥧</p><p><a href="https://mastodon.social/tags/ACNH" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ACNH</span></a> <a href="https://mastodon.social/tags/Switch" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Switch</span></a> <a href="https://mastodon.social/tags/NES" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>NES</span></a> <a href="https://mastodon.social/tags/Nintendo" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Nintendo</span></a> <a href="https://mastodon.social/tags/AnimalCrossing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AnimalCrossing</span></a> <a href="https://mastodon.social/tags/Videogames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Videogames</span></a> <a href="https://mastodon.social/tags/NintendoSwitch" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>NintendoSwitch</span></a> <a href="https://mastodon.social/tags/NintendoEntertainmentSystem" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>NintendoEntertainmentSystem</span></a> <a href="https://mastodon.social/tags/JuegosConElectronicas" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>JuegosConElectronicas</span></a></p>
🧿🪬🍄🌈🎮💻🚲🥓🎃💀🏴🛻🇺🇸<p>What is the best home version of Double Dragon? </p><p><a href="https://mastodon.social/tags/retrogaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrogaming</span></a> <a href="https://mastodon.social/tags/videoGames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>videoGames</span></a> <a href="https://mastodon.social/tags/nes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>nes</span></a> <a href="https://mastodon.social/tags/sega" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>sega</span></a> <a href="https://mastodon.social/tags/atari" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>atari</span></a> <a href="https://mastodon.social/tags/nintendo" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>nintendo</span></a> <a href="https://mastodon.social/tags/masterSystem" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>masterSystem</span></a> <a href="https://mastodon.social/tags/genesis" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>genesis</span></a> <a href="https://mastodon.social/tags/segaGenesis" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>segaGenesis</span></a> <a href="https://mastodon.social/tags/segaMasterSystem" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>segaMasterSystem</span></a> <a href="https://mastodon.social/tags/gaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gaming</span></a></p>
🧿🪬🍄🌈🎮💻🚲🥓🎃💀🏴🛻🇺🇸<p>Something I love about <a href="https://mastodon.social/tags/retroGaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retroGaming</span></a> is how, even after all these years, I can still find games I've never heard of. </p><p>Here's one called "The Mutant Virus: Crisis in Computer World" from 1992 for the <a href="https://mastodon.social/tags/NES" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>NES</span></a>. </p><p>It's a top down shooter, but the enemy is a Conway's Game of Life automaton simulation! The goal is to neutralize the spreading virus turning it blue. A very unique concept I've not seen before!</p><p><a href="https://en.wikipedia.org/wiki/The_Mutant_Virus:_Crisis_in_a_Computer_World" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">en.wikipedia.org/wiki/The_Muta</span><span class="invisible">nt_Virus:_Crisis_in_a_Computer_World</span></a></p><p><a href="https://mastodon.social/tags/videoGames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>videoGames</span></a> <a href="https://mastodon.social/tags/gaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gaming</span></a> <a href="https://mastodon.social/tags/emulation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>emulation</span></a></p>
Conor #Madonna #VeronicaElectronica #RayOfLight #WilliamØrbit 😍❤️<p>❤️😍 <a class="hashtag" rel="nofollow noopener" href="https://bsky.app/search?q=%23NES" target="_blank">#NES</a> <a class="hashtag" rel="nofollow noopener" href="https://bsky.app/search?q=%23retro" target="_blank">#retro</a> <a class="hashtag" rel="nofollow noopener" href="https://bsky.app/search?q=%23retrogamer" target="_blank">#retrogamer</a> <a class="hashtag" rel="nofollow noopener" href="https://bsky.app/search?q=%23retrogames" target="_blank">#retrogames</a> <a class="hashtag" rel="nofollow noopener" href="https://bsky.app/search?q=%23RetroGaming" target="_blank">#RetroGaming</a> <a class="hashtag" rel="nofollow noopener" href="https://bsky.app/search?q=%23nostalgia" target="_blank">#nostalgia</a> <a class="hashtag" rel="nofollow noopener" href="https://bsky.app/search?q=%23Mario" target="_blank">#Mario</a> <a class="hashtag" rel="nofollow noopener" href="https://bsky.app/search?q=%23MarioBros" target="_blank">#MarioBros</a> <a class="hashtag" rel="nofollow noopener" href="https://bsky.app/search?q=%23SuperMarioBros" target="_blank">#SuperMarioBros</a> <a class="hashtag" rel="nofollow noopener" href="https://bsky.app/search?q=%23gamers" target="_blank">#gamers</a> <a class="hashtag" rel="nofollow noopener" href="https://bsky.app/search?q=%23gamersunite" target="_blank">#gamersunite</a> <a class="hashtag" rel="nofollow noopener" href="https://bsky.app/search?q=%23shareyourgames" target="_blank">#shareyourgames</a> <a class="hashtag" rel="nofollow noopener" href="https://bsky.app/search?q=%23gamingcommunity" target="_blank">#gamingcommunity</a> <a class="hashtag" rel="nofollow noopener" href="https://bsky.app/search?q=%23gaming" target="_blank">#gaming</a> 🔄</p>
Retro Game Bot<p>🎮 Random Retro Game:</p><p>Title: Nebulus<br>Released: 1987-01-01<br>Platforms: Game Boy, NES<br>Also released on: PC, Wii, Commodore / Amiga, Atari 7800, Atari ST</p><p><a href="https://mastodon.social/tags/Nebulus" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Nebulus</span></a> <a href="https://mastodon.social/tags/GameBoy" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameBoy</span></a> <a href="https://mastodon.social/tags/NES" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>NES</span></a> <a href="https://mastodon.social/tags/Retrogames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Retrogames</span></a></p>
Scribblemacher<p>I have two systems that need to be re-capped: an NES front loader and a model 1 Genesis. My soldering experience thus far has been limited to changing backup batteries in carts.</p><p>What do I need to know before attempting a re-cap? Can I get by with just using desoldering braid? Will ones of these (the Gen or the NES) be easier than the other to start with?</p><p><a href="https://mstdn.games/tags/retrogaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrogaming</span></a> <a href="https://mstdn.games/tags/retrocomputing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrocomputing</span></a> <a href="https://mstdn.games/tags/ElectronicsRepair" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ElectronicsRepair</span></a> <a href="https://mstdn.games/tags/diy" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>diy</span></a> <a href="https://mstdn.games/tags/sega" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>sega</span></a> <a href="https://mstdn.games/tags/nes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>nes</span></a></p>
Retro Game Bot<p>🎮 Random Retro Game:</p><p>Title: Star Trek: 25th Anniversary<br>Released: 1991-01-01<br>Platforms: Game Boy, NES<br>Also released on: PC, macOS, Linux, Classic Macintosh, Commodore / Amiga</p><p><a href="https://mastodon.social/tags/StarTrek" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>StarTrek</span></a>:25thAnniversary <a href="https://mastodon.social/tags/GameBoy" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameBoy</span></a> <a href="https://mastodon.social/tags/NES" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>NES</span></a> <a href="https://mastodon.social/tags/Retrogames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Retrogames</span></a></p>
Tom Roberts<p>Child - “I spent $20 on Steam and had to use easy mode to beat it.”</p><p>Me - “We spent $80 in 1991 dollars and never saw past the third level.”</p><p><a href="https://theblower.au/tags/Battletoads" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Battletoads</span></a> <a href="https://theblower.au/tags/NES" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>NES</span></a> <a href="https://theblower.au/tags/Retrogaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Retrogaming</span></a></p>
Tom Roberts<p>I have spent a portion of the evening telling Eldest Kid that the section of video game frustrating him is small sauce compared to the speeder level in Battletoads for the NES.</p><p><a href="https://theblower.au/tags/Battletoads" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Battletoads</span></a> <a href="https://theblower.au/tags/NES" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>NES</span></a> <a href="https://theblower.au/tags/Retrogaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Retrogaming</span></a></p>
Dr. G. Power<p>Sam's Journey on the C64 is one of the best platform games I've ever played! For anyone who's also played the NES port, I'm curious: aside from the C64's amazing SID music and the NES's vibrant colors, are there any other differences? <a href="https://mastodon.social/tags/retrogaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrogaming</span></a> <a href="https://mastodon.social/tags/C64" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>C64</span></a> <a href="https://mastodon.social/tags/NES" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>NES</span></a> <a href="https://mastodon.social/tags/SamsJourney" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>SamsJourney</span></a></p>
Jason Sadler<p><strong>NES Emulator: CPU Instructions</strong></p><p>I’m <a href="https://www.sadlerjw.com/2025/07/31/writing-an-nes-emulator-in-swift/" rel="nofollow noopener" target="_blank">writing an NES emulator</a> in Swift!</p><p>The NES uses a <a href="https://en.wikipedia.org/wiki/MOS_Technology_6502" rel="nofollow noopener" target="_blank">6502</a> processor, which has 3 normal registers (<code>a</code>, <code>x</code>, and <code>y</code>) and defines its own instruction set of <a href="https://www.nesdev.org/wiki/Instruction_reference" rel="nofollow noopener" target="_blank">56 instructions</a>. That makes for a lot of little tiny implementations! Addition (<a href="https://www.nesdev.org/wiki/Instruction_reference#ADC" rel="nofollow noopener" target="_blank"><code>ADC</code></a>) and subtraction (<a href="https://www.nesdev.org/wiki/Instruction_reference#SBC" rel="nofollow noopener" target="_blank"><code>SBC</code></a>) are probably the most complex ones, with the latter taking me some two hours to figure out simply because it’s the first time since 2004(?) that I’ve had to think about binary math and <a href="https://en.wikipedia.org/wiki/Two%27s_complement" rel="nofollow noopener" target="_blank">two’s complements</a>. Luckily (or annoyingly depending on your point of view) many of the instructions are nearly identical, especially the six “transfer” instructions, which just copy values between different registers.</p><p>While the obvious thing might have been to implement each instruction as a small function on my <code>CPU</code> class, I wanted to break each out into its own file to avoid making it a multi-thousand-line mess. Having each instruction implemented as its own struct also gives me the flexibility to turn each into a little state machine if I decide to make my emulator clock-accurate in the future. For the time being, each instruction fully executes on its first clock tick, and then the CPU just spins for the <a href="https://www.nesdev.org/wiki/6502_cycle_times" rel="nofollow noopener" target="_blank">correct number of ticks</a> before executing the next instruction. So my current implementation is <em>duration</em>-accurate, but not <em>clock</em>-accurate.</p><p>The <a href="https://github.com/sadlerjw/SwiftNES/blob/9dcf155f4f54918bcf6afde4d5dc7ba8a27ef9b7/NES-iOS/Emulator/Instructions.swift#L8" rel="nofollow noopener" target="_blank"><code>Instruction</code> protocol</a> that each instruction conforms to just defines an <code>execute</code> method that takes the CPU as an argument. Since the instruction naturally needs to be able to fully access the CPU, one downside of this arrangement is that none of the CPU’s state can be declared private. The <code>NES</code> class is the only other code with a reference to the CPU, but it does expose it as public so that I can create some <a href="https://www.sadlerjw.com/wp-content/uploads/2025/08/Simulator-Screenshot-Clone-2-of-iPhone-16-Pro-2025-08-02-at-15.03.19.png" rel="nofollow noopener" target="_blank">debugging UI</a> with access to its registers. Maybe I can mitigate that with some module boundaries. We’ll see.</p><p>Because I have no idea what I’m doing (and because I hope the source can be a bit of a portfolio piece to show to potential employers), <a href="https://github.com/sadlerjw/SwiftNES/tree/main/NES-iOSTests" rel="nofollow noopener" target="_blank">I wrote unit tests</a> for each instruction and addressing mode.</p><p>One mistake I made is forgetting that of course some instructions<em> write</em> to memory! Since most of the instructions just read values and store results in registers, I had the CPU’s <code>tick</code> function use the current addressing mode to fetch the appropriate value and make it available to the instruction via a property on <code>CPU</code> before calling the instruction’s <code>execute</code> method. When I got to read-modify-write instructions like <a href="https://www.nesdev.org/wiki/Instruction_reference#ASL" rel="nofollow noopener" target="_blank"><code>ASL</code></a>, I let the instruction return a value from <code>execute</code> and then the tick function would use the addressing mode to write it back to where it came from.</p><p>But wait! There’s another complication! <a href="https://www.nesdev.org/wiki/Instruction_reference#JMP" rel="nofollow noopener" target="_blank"><code>JMP</code></a> actually needs to read <em>two</em> bytes from memory. (Addresses are 2 bytes long, but memory reads and writes only operate on a byte at a time.) This means I need to store the address from the addressing mode so that the instruction can read the extra byte from the <em>following</em> address.</p><p>I think sometime down the road instead of having the CPU’s <code>tick</code> method try to be smart and do these things, I’ll just pass the addressing mode into the instruction’s <code>execute</code> method and let it read and write exactly what it needs. Whoops!</p><p>I finally finished implementing all of the instructions and I’m on to the <a href="https://www.nesdev.org/wiki/PPU" rel="nofollow noopener" target="_blank">PPU</a>, starting with its memory-mapped registers that are exposed on the CPU’s bus. Reading and writing these registers cause side effects within the PPU! More interesting times ahead! Stay tuned for more.</p><p>If you’re interested in following along you can find the code <a href="https://github.com/sadlerjw/SwiftNES/" rel="nofollow noopener" target="_blank">on Github</a>.</p> <p><a rel="nofollow noopener" class="hashtag u-tag u-category" href="https://www.sadlerjw.com/tag/emulation/" target="_blank">#emulation</a> <a rel="nofollow noopener" class="hashtag u-tag u-category" href="https://www.sadlerjw.com/tag/nes/" target="_blank">#nes</a> <a rel="nofollow noopener" class="hashtag u-tag u-category" href="https://www.sadlerjw.com/tag/programming/" target="_blank">#programming</a> <a rel="nofollow noopener" class="hashtag u-tag u-category" href="https://www.sadlerjw.com/tag/swift/" target="_blank">#swift</a></p>
polyplay<p>Several polyplay games can also be tested at the <a href="https://mastodon.social/tags/VCFe" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VCFe</span></a> in <a href="https://mastodon.social/tags/H%C3%BCnfeld" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Hünfeld</span></a>. These include Sam's Journey, Inviyya, Rogue Declan, Hera Primera, Deathflood and The Bear Essentials.<br><a href="https://mastodon.social/tags/Amiga" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Amiga</span></a> <a href="https://mastodon.social/tags/Commodore64" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Commodore64</span></a> <a href="https://mastodon.social/tags/Vectrex" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Vectrex</span></a> <a href="https://mastodon.social/tags/NES" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>NES</span></a> <a href="https://mastodon.social/tags/retrogaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrogaming</span></a></p>
root42<p>And there is another broken NES. This one got a replacement UMC PPU, and for good measure I also tested both with an original and UMC CPU. However even with those two replacements it won't run.<br><a href="https://chaos.social/tags/nintendo" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>nintendo</span></a> <a href="https://chaos.social/tags/nes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>nes</span></a> <a href="https://chaos.social/tags/retrogaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrogaming</span></a> <a href="https://chaos.social/tags/letsfixit" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>letsfixit</span></a></p>
GoNintendo<p>Spirit Halloween collabs with Retrotainment Games for "Halloween '86 - Spirit Edition," set for Switch and a physical NES release: </p><p><a href="https://gonintendo.com/contents/51398-spirit-halloween-collabs-with-retrotainment-games-for-halloween-86-spirit-edition" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">gonintendo.com/contents/51398-</span><span class="invisible">spirit-halloween-collabs-with-retrotainment-games-for-halloween-86-spirit-edition</span></a></p><p>What year is it!?</p><p><a href="https://mastodon.social/tags/nes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>nes</span></a> <a href="https://mastodon.social/tags/switch" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>switch</span></a></p>
bbbbbr<p>Know of *built-in* cheat/secret codes for *homebrew or indie* games on retro consoles?</p><p>Send them my way. (mainly <a href="https://mastodon.gamedev.place/tags/gameboy" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameboy</span></a>, <a href="https://mastodon.gamedev.place/tags/nes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>nes</span></a>, <a href="https://mastodon.gamedev.place/tags/gba" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gba</span></a> for starters)</p><p>Made a thing to catalog them. Lets try this and see what happens. (not covering game genie/shark type codes)<br><a href="https://bbbbbr.github.io/retro-homebrew-cheat-codes/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">bbbbbr.github.io/retro-homebre</span><span class="invisible">w-cheat-codes/</span></a></p><p>ps. The ideal way to send them is via Pull Request or opening an Issue on the sites github repo, but replies and DMs are ok too.</p><p><a href="https://mastodon.gamedev.place/tags/retrogaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrogaming</span></a></p>
Retro Game Bot<p>🎮 Random Retro Game:</p><p>Title: Hudson Hawk<br>Released: 1991-01-01<br>Platforms: Game Boy, NES<br>Also released on: Commodore / Amiga, Atari ST</p><p><a href="https://mastodon.social/tags/HudsonHawk" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>HudsonHawk</span></a> <a href="https://mastodon.social/tags/GameBoy" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameBoy</span></a> <a href="https://mastodon.social/tags/NES" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>NES</span></a> <a href="https://mastodon.social/tags/Retrogames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Retrogames</span></a></p>