My decomposition? (Reddit - r/math - new- 5 day ago)
My decomposition? (Reddit - r/math - new- 5 day ago)
Generation of four sequences decomposed into weight × level + jump (log(weight), log(level), log(jump)) - three.js animation:
1: The natural numbers (A000027) https://decompwlj.com/3DgraphGen/Natural_numbers.html
Generation of four sequences decomposed into weight × level + jump (log(weight), log(level), log(jump)) - three.js animation:
1: The natural numbers (A000027) https://decompwlj.com/3DgraphGen/Natural_numbers.html
Generation of four sequences decomposed into weight × level + jump (log(weight), log(level), log(jump)) - three.js animation:
1: The natural numbers (A000027) https://decompwlj.com/3DgraphGen/Natural_numbers.html
@aadmaa2
The ancient Greeks had the right idea - if it ain't constructable then it's not a thing and anyone who says otherwise gets chucked off a cliff.
:-)
#maths #mathematics #NumberTheory #ComputableNumbers #NormalNumbers
Generation of four sequences decomposed into weight × level + jump (log(weight), log(level), log(jump)) - three.js animation:
1: The natural numbers (A000027) https://decompwlj.com/3DgraphGen/Natural_numbers.html
Now this animation is available for the 1000 sequences decomposed on my website.
Accessible from the 3Dgraph, 2Dgraph500terms and 2dgraphs pages https://decompwlj.com
A little more work on axis sizing and controls.
4: The palindromes in base 10 (A002113) https://decompwlj.com/3DgraphGen/Palindromes.html
3: The triangular numbers (A000217) https://decompwlj.com/3DgraphGen/Triangular_numbers.html
2: The prime numbers (A000040) https://decompwlj.com/3DgraphGen/Prime_numbers.html
Generation of four sequences decomposed into weight × level + jump (log(weight), log(level), log(jump)) - three.js animation:
1: The natural numbers (A000027) https://decompwlj.com/3DgraphGen/Natural_numbers.html
Generation of four sequences decomposed into weight × level + jump (log(weight), log(level), log(jump)) - three.js animation:
1: The natural numbers (A000027) https://decompwlj.com/3DgraphGen/Natural_numbers.html
Generation of four sequences decomposed into weight × level + jump (log(weight), log(level), log(jump)) - three.js animation:
1: The natural numbers (A000027) https://decompwlj.com/3DgraphGen/Natural_numbers.html
Now this animation is available for the 1000 sequences decomposed on my website.
Accessible from the 3Dgraph, 2Dgraph500terms and 2dgraphs pages https://decompwlj.com
A little more work on axis sizing and controls.
4: The palindromes in base 10 (A002113) https://decompwlj.com/3DgraphGen/Palindromes.html
3: The triangular numbers (A000217) https://decompwlj.com/3DgraphGen/Triangular_numbers.html
2: The prime numbers (A000040) https://decompwlj.com/3DgraphGen/Prime_numbers.html
Generation of four sequences decomposed into weight × level + jump (log(weight), log(level), log(jump)) - three.js animation:
1: The natural numbers (A000027) https://decompwlj.com/3DgraphGen/Natural_numbers.html
Now this animation is available for the 1000 sequences decomposed on my website.
Accessible from the 3Dgraph, 2Dgraph500terms and 2dgraphs pages https://decompwlj.com/
A little more work on axis sizing and controls.