Angela<p>We played our Pathfinder 2 game today. We had a couple of satisfying encounters.</p><p>First, we went to investigate a boat because we traced the fake merchants (the ones who tried to kill all of the delegates at the treaty talks) to that vessel. We learned that the "merchants" had really stinky boots and the ship captain had ordered those boots thrown overboard. </p><p>This tracked with what we noticed - the "merchants" all had brand new (though cheap) boots.</p><p>A mate on the ship had kept a pair of the boots, so we paid him for those and inspected them - they were indeed stinky and unpleasant, but we found a small flower in one boot. We used that clue to find our way to the place where Bad Stuff Was Happening.</p><p>We learned that people were frequently disappearing near the docks, so of course we checked it out. We used the flower clue to find an entrance to a sewer, where we fought a couple of Omox. That was a nasty fight but it wasn't really dangerous. They had a LOT of hit points, so it took a while. And they had an ability that let them disarm us of melee weapons, which was hella inconvenient. I mainly used spells because they were demons, so my sanctified spells did extra damage to them.</p><p>Then we figured out where all the people were disappearing to - Grizzers. they have a stomach that is like a bag of holding (they can put a LOT in it, because it's an extradimensional space or something). They are fae lizardy things, and they were tough to fight. They grab you with their long tongues and then they swallow you</p><p>And we were faced with three of them. A well-timed "slow" spell from one of our party turned out to be an even better idea than we originally thought, because it turns out that these guys can swallow you pretty easily, but they can't digest you without using up all three of their actions in a round. Well, casting "slow" on that one meant he could not digest anyone, and that's the one that swallowed our wizard, so that was really a good play.</p><p>My character got swallowed also, but I had cast Unfettered Movement just before that so I got right back out. I did some smashing with my warhammer and managed to land a crit on the one that had swallowed the wizard, so he was safely retrieved.</p><p>It took a long time to defeat all of them, and it looked like the Champion might get swallowed too, but we finally whittled the bad guys down and defeated them.</p><p>Even though the Champion was using her ability to block damage, my character ended that fight with only 45 HP (normally I have 154 or something). So it was a big fight and we were in some peril.</p><p>Anyway, we think we solved the mystery of Where People Were Disappearing To down on the docks. I don't know that it advances the overall story, but we got some nice loot out of it and made the place safer.</p><p>At one point, when we had just run into the Omox, the Wizard suggested that he just cast Wall of Stone and be done with it. I think that would have been awful and also really funny. Because it would have blocked up that whole sewer, but the pipe was so big that it would probably take a long time before it backed up enough that the town noticed, and we could be long gone by then. </p><p>But we did the right thing and cleared out the monsters. I'm not sure what we'll do next - I think the person we were trying to track to this town (the person who sicced the "merchants" on us) may have been eaten by one of the Grizzers, so I don't know what we'll do next. Maybe go report that we found him (to the church - he's a priest there) and that will give us an in with the clergy? We'll see.</p><p><a href="https://toot.cat/tags/Pathfinder2" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Pathfinder2</span></a> <a href="https://toot.cat/tags/Pathfinder2e" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Pathfinder2e</span></a> <a href="https://toot.cat/tags/Gaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Gaming</span></a></p>