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bµg<p>✨ New blog post: "Perfecting anti-aliasing on signed distance functions"</p><p><a href="https://blog.pkh.me/p/44-perfecting-anti-aliasing-on-signed-distance-functions.html" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">blog.pkh.me/p/44-perfecting-an</span><span class="invisible">ti-aliasing-on-signed-distance-functions.html</span></a></p><p><a href="https://fosstodon.org/tags/glsl" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>glsl</span></a> <a href="https://fosstodon.org/tags/graphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>graphics</span></a> <a href="https://fosstodon.org/tags/blog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blog</span></a> <a href="https://fosstodon.org/tags/math" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>math</span></a> <a href="https://fosstodon.org/tags/shader" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shader</span></a></p>
bµg<p>My SDF-2D 3D-viewer is finally functional, so to celebrate I'm morphing my pacman/pie into a circle back and forth.</p><p>The shadertoy version is visible here: <a href="https://www.shadertoy.com/view/333XDH" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">shadertoy.com/view/333XDH</span><span class="invisible"></span></a></p><p>(For the transform, since it's not present in this version of the code, it's basically a mix according to time between the pie and the sdf+gradient of a circle)</p><p><a href="https://fosstodon.org/tags/glsl" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>glsl</span></a> <a href="https://fosstodon.org/tags/shader" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shader</span></a></p>
Nestach<p>Built a little bridge for the player to cross the stream while adding some collectables for the player to discover</p><p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiegame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiegame</span></a> <br><a href="https://mastodon.gamedev.place/tags/coding" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>coding</span></a> <a href="https://mastodon.gamedev.place/tags/dev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>dev</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/unreal" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>unreal</span></a> <a href="https://mastodon.gamedev.place/tags/madewithunreal" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>madewithunreal</span></a> <a href="https://mastodon.gamedev.place/tags/gaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gaming</span></a> <a href="https://mastodon.gamedev.place/tags/videogames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>videogames</span></a> <a href="https://mastodon.gamedev.place/tags/gameplay" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameplay</span></a> <a href="https://mastodon.gamedev.place/tags/3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3d</span></a> <a href="https://mastodon.gamedev.place/tags/blender3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender3d</span></a> <a href="https://mastodon.gamedev.place/tags/UnreaEngine5" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>UnreaEngine5</span></a> <a href="https://mastodon.gamedev.place/tags/animation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>animation</span></a> <a href="https://mastodon.gamedev.place/tags/shader" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shader</span></a> <a href="https://mastodon.gamedev.place/tags/nature" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>nature</span></a> <a href="https://mastodon.gamedev.place/tags/coding" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>coding</span></a> <a href="https://mastodon.gamedev.place/tags/conceptart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>conceptart</span></a></p>
bµg<p>I think I'm done with it. I fixed the clipping and the colors.</p><p>I'm still not satisfied with the raymarch glitching a bit, especially on the summit edges. If someone has ideas to improve it, I shared it on shadertoy: <a href="https://www.shadertoy.com/view/333XDH" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">shadertoy.com/view/333XDH</span><span class="invisible"></span></a></p><p>I believe that's because we're matching the exit edge of the shape when it's close, but I'm not exactly sure how to fix that. In any case, patch welcome :)</p><p><a href="https://fosstodon.org/tags/glsl" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>glsl</span></a> <a href="https://fosstodon.org/tags/shader" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shader</span></a></p>
bµg<p>The box cut is not perfect but we're getting there!</p><p>Edit: also, fun stuff, I realized I could return transparent pixels, so the web page background takes over and it looks like the shape is floating on it. It's stupid but I love it :3 </p><p><a href="https://fosstodon.org/tags/glsl" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>glsl</span></a> <a href="https://fosstodon.org/tags/shader" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shader</span></a> <a href="https://fosstodon.org/tags/raymarching" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>raymarching</span></a></p>
bµg<p>You might be familiar with SDF in 2D, but how about a 3D representation of it?</p><p><a href="https://fosstodon.org/tags/graphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>graphics</span></a> <a href="https://fosstodon.org/tags/glsl" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>glsl</span></a> <a href="https://fosstodon.org/tags/shader" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shader</span></a> <a href="https://fosstodon.org/tags/raytracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>raytracing</span></a></p>
Nestach<p>Trying out the river building system and it turned out pretty good in the end, I learned a lot</p><p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiegame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiegame</span></a> <br><a href="https://mastodon.gamedev.place/tags/coding" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>coding</span></a> <a href="https://mastodon.gamedev.place/tags/dev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>dev</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/unreal" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>unreal</span></a> <a href="https://mastodon.gamedev.place/tags/madewithunreal" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>madewithunreal</span></a> <a href="https://mastodon.gamedev.place/tags/gaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gaming</span></a> <a href="https://mastodon.gamedev.place/tags/videogames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>videogames</span></a> <a href="https://mastodon.gamedev.place/tags/gameplay" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameplay</span></a> <a href="https://mastodon.gamedev.place/tags/3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3d</span></a> <a href="https://mastodon.gamedev.place/tags/blender3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender3d</span></a> <a href="https://mastodon.gamedev.place/tags/UnreaEngine5" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>UnreaEngine5</span></a> <a href="https://mastodon.gamedev.place/tags/animation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>animation</span></a> <a href="https://mastodon.gamedev.place/tags/shader" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shader</span></a> <a href="https://mastodon.gamedev.place/tags/nature" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>nature</span></a> <a href="https://mastodon.gamedev.place/tags/coding" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>coding</span></a> <a href="https://mastodon.gamedev.place/tags/conceptart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>conceptart</span></a></p>
Toni Aittoniemi<p>RAAAAH! And we’re back in business.<br><a href="https://mastodon.green/tags/shader" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shader</span></a> <a href="https://mastodon.green/tags/coding" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>coding</span></a> <a href="https://mastodon.green/tags/raymarching" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>raymarching</span></a> <a href="https://mastodon.green/tags/4kintro" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>4kintro</span></a> <a href="https://mastodon.green/tags/demoscene" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>demoscene</span></a></p>
bµg<p>✨ New blog post: "The current technology is not ready for proper blending"</p><p><a href="https://blog.pkh.me/p/43-the-current-technology-is-not-ready-for-proper-blending.html" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">blog.pkh.me/p/43-the-current-t</span><span class="invisible">echnology-is-not-ready-for-proper-blending.html</span></a></p><p><a href="https://fosstodon.org/tags/graphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>graphics</span></a> <a href="https://fosstodon.org/tags/color" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>color</span></a> <a href="https://fosstodon.org/tags/glsl" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>glsl</span></a> <a href="https://fosstodon.org/tags/shader" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shader</span></a> <a href="https://fosstodon.org/tags/math" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>math</span></a> <a href="https://fosstodon.org/tags/blog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blog</span></a></p>
Nestach<p>Adding in some enemies to the forest area and testing out their hit detection</p><p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiegame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiegame</span></a> <br><a href="https://mastodon.gamedev.place/tags/coding" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>coding</span></a> <a href="https://mastodon.gamedev.place/tags/dev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>dev</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/unreal" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>unreal</span></a> <a href="https://mastodon.gamedev.place/tags/madewithunreal" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>madewithunreal</span></a> <a href="https://mastodon.gamedev.place/tags/gaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gaming</span></a> <a href="https://mastodon.gamedev.place/tags/videogames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>videogames</span></a> <a href="https://mastodon.gamedev.place/tags/gameplay" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameplay</span></a> <a href="https://mastodon.gamedev.place/tags/3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3d</span></a> <a href="https://mastodon.gamedev.place/tags/blender3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender3d</span></a> <a href="https://mastodon.gamedev.place/tags/UnreaEngine5" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>UnreaEngine5</span></a> <a href="https://mastodon.gamedev.place/tags/animation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>animation</span></a> <a href="https://mastodon.gamedev.place/tags/shader" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shader</span></a> <a href="https://mastodon.gamedev.place/tags/nature" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>nature</span></a> <a href="https://mastodon.gamedev.place/tags/coding" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>coding</span></a> <a href="https://mastodon.gamedev.place/tags/conceptart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>conceptart</span></a></p>
bµg<p>Playing with <a href="https://fosstodon.org/tags/colors" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>colors</span></a> to illustrate my next blog post</p><p><a href="https://fosstodon.org/tags/glsl" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>glsl</span></a> <a href="https://fosstodon.org/tags/shader" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shader</span></a> <a href="https://fosstodon.org/tags/lsd" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>lsd</span></a> <a href="https://fosstodon.org/tags/Psychedelic" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Psychedelic</span></a></p>
Nestach<p>Here are a few simpel enemies I have tried to code, with basic movement and healthbars</p><p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiegame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiegame</span></a> <br><a href="https://mastodon.gamedev.place/tags/coding" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>coding</span></a> <a href="https://mastodon.gamedev.place/tags/dev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>dev</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/unreal" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>unreal</span></a> <a href="https://mastodon.gamedev.place/tags/madewithunreal" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>madewithunreal</span></a> <a href="https://mastodon.gamedev.place/tags/gaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gaming</span></a> <a href="https://mastodon.gamedev.place/tags/videogames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>videogames</span></a> <a href="https://mastodon.gamedev.place/tags/gameplay" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameplay</span></a> <a href="https://mastodon.gamedev.place/tags/3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3d</span></a> <a href="https://mastodon.gamedev.place/tags/blender3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender3d</span></a> <a href="https://mastodon.gamedev.place/tags/UnreaEngine5" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>UnreaEngine5</span></a> <a href="https://mastodon.gamedev.place/tags/animation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>animation</span></a> <a href="https://mastodon.gamedev.place/tags/shader" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shader</span></a> <a href="https://mastodon.gamedev.place/tags/nature" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>nature</span></a> <a href="https://mastodon.gamedev.place/tags/coding" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>coding</span></a> <a href="https://mastodon.gamedev.place/tags/conceptart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>conceptart</span></a></p>
Chris Hayes<p>I swear every time I open ShaderToy.com because I'm trying to figure out how to make a certain effect, I just end up spending the next 20 minutes admiring the insane shaders people create.</p><p>For example (dizzy warning) - <a href="https://www.shadertoy.com/embed/7lBXRG?gui=true&amp;t=10&amp;paused=false" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">shadertoy.com/embed/7lBXRG?gui</span><span class="invisible">=true&amp;t=10&amp;paused=false</span></a> <a href="https://floss.social/tags/3D" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3D</span></a> <a href="https://floss.social/tags/Shader" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Shader</span></a></p>
bµg<p>Anti-aliasing with screen space pixel size vs L1-norm from numerical derivatives (fwidth) in 2D vs 3D.</p><p><a href="https://fosstodon.org/tags/glsl" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>glsl</span></a> <a href="https://fosstodon.org/tags/shader" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shader</span></a></p>
bµg<p>It's funny how simple and fast a basic raytracer can be.</p><p>I remember in my first year of IT school (2007-2008) when we had to implement one on CPU, and we had to wait several minutes for one picture to be rendered.</p><p>Of course this one is still very basic, but hey it's in real time baby</p><p><a href="https://fosstodon.org/tags/raytracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>raytracing</span></a> <a href="https://fosstodon.org/tags/glsl" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>glsl</span></a> <a href="https://fosstodon.org/tags/shader" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shader</span></a></p>
Bee O'Problem :godot:<p>For <a href="https://mastodon.gamedev.place/tags/wipwednesday" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>wipwednesday</span></a> I've been working on a custom toon shader in Godot. Shading is controlled with gradients. The outline uses the model's vertex colors. </p><p>The next feature I want to add is to control outline thickness with the alpha channel on vertex colors. This is for Robot Shooter</p><p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/wip" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>wip</span></a> <a href="https://mastodon.gamedev.place/tags/shader" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shader</span></a></p>
Nestach<p>Last time I was building this little forest meadow of some sort, now I added in some platforming and gameplay to test it out</p><p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiegame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiegame</span></a> <br><a href="https://mastodon.gamedev.place/tags/coding" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>coding</span></a> <a href="https://mastodon.gamedev.place/tags/dev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>dev</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/unreal" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>unreal</span></a> <a href="https://mastodon.gamedev.place/tags/madewithunreal" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>madewithunreal</span></a> <a href="https://mastodon.gamedev.place/tags/gaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gaming</span></a> <a href="https://mastodon.gamedev.place/tags/videogames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>videogames</span></a> <a href="https://mastodon.gamedev.place/tags/gameplay" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameplay</span></a> <a href="https://mastodon.gamedev.place/tags/3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3d</span></a> <a href="https://mastodon.gamedev.place/tags/blender3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender3d</span></a> <a href="https://mastodon.gamedev.place/tags/UnreaEngine5" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>UnreaEngine5</span></a> <a href="https://mastodon.gamedev.place/tags/animation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>animation</span></a> <a href="https://mastodon.gamedev.place/tags/shader" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shader</span></a> <a href="https://mastodon.gamedev.place/tags/nature" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>nature</span></a> <a href="https://mastodon.gamedev.place/tags/coding" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>coding</span></a> <a href="https://mastodon.gamedev.place/tags/conceptart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>conceptart</span></a></p>
Toni Aittoniemi<p>Dear <a href="https://mastodon.green/tags/shader" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shader</span></a> <a href="https://mastodon.green/tags/graphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>graphics</span></a> <a href="https://mastodon.green/tags/programming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>programming</span></a> community:</p><p>Where is the rendering error on my raymarched sphere grid coming from?</p><p>Farther away spheres distort in circular patterns when stacked. Dunno if it's caused by space repeating function running out of accuracy, and far away grid components starting to count in.. </p><p>But it's kind of hard to do a grid without a repeating function!</p><p>Any ideas appreciated.</p><p><a href="https://mastodon.green/tags/maths" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>maths</span></a> <a href="https://mastodon.green/tags/raymarching" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>raymarching</span></a> <a href="https://mastodon.green/tags/demoscene" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>demoscene</span></a></p>
Nestach<p>Building a little forest on the fields of this level to eventually add some platforming and gameplay</p><p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiegame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiegame</span></a> <br><a href="https://mastodon.gamedev.place/tags/coding" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>coding</span></a> <a href="https://mastodon.gamedev.place/tags/dev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>dev</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/unreal" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>unreal</span></a> <a href="https://mastodon.gamedev.place/tags/madewithunreal" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>madewithunreal</span></a> <a href="https://mastodon.gamedev.place/tags/gaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gaming</span></a> <a href="https://mastodon.gamedev.place/tags/videogames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>videogames</span></a> <a href="https://mastodon.gamedev.place/tags/gameplay" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameplay</span></a> <a href="https://mastodon.gamedev.place/tags/3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3d</span></a> <a href="https://mastodon.gamedev.place/tags/blender3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender3d</span></a> <a href="https://mastodon.gamedev.place/tags/UnreaEngine5" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>UnreaEngine5</span></a> <a href="https://mastodon.gamedev.place/tags/animation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>animation</span></a> <a href="https://mastodon.gamedev.place/tags/shader" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shader</span></a> <a href="https://mastodon.gamedev.place/tags/nature" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>nature</span></a> <a href="https://mastodon.gamedev.place/tags/coding" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>coding</span></a> <a href="https://mastodon.gamedev.place/tags/conceptart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>conceptart</span></a></p>
bµg<p>✨ I just made a new release of ShaderWorkshop¹ (v0.5.0).</p><p>Since my last release announcement, quite a few features got added (about 2 releases):<br>- recursive include directive<br>- fps indicator<br>- reworked error management<br>- mouse support<br>- live controls for floats, int, bool and colors</p><p>¹ <a href="https://github.com/ubitux/ShaderWorkshop" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/ubitux/ShaderWorksh</span><span class="invisible">op</span></a></p><p><a href="https://fosstodon.org/tags/glsl" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>glsl</span></a> <a href="https://fosstodon.org/tags/shader" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shader</span></a> <a href="https://fosstodon.org/tags/foss" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>foss</span></a> <a href="https://fosstodon.org/tags/webgl" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>webgl</span></a></p>