bµg<p>✨ New blog post: "Perfecting anti-aliasing on signed distance functions"</p><p><a href="https://blog.pkh.me/p/44-perfecting-anti-aliasing-on-signed-distance-functions.html" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">blog.pkh.me/p/44-perfecting-an</span><span class="invisible">ti-aliasing-on-signed-distance-functions.html</span></a></p><p><a href="https://fosstodon.org/tags/glsl" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>glsl</span></a> <a href="https://fosstodon.org/tags/graphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>graphics</span></a> <a href="https://fosstodon.org/tags/blog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blog</span></a> <a href="https://fosstodon.org/tags/math" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>math</span></a> <a href="https://fosstodon.org/tags/shader" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shader</span></a></p>