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#SotDL

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Third session of SOTDL. The intro adventure from Tales of the Demon Lord is over, from now on I'm just using Crossings as a base but not following the campaign's plot. They managed to survive the adventure thanks to playing smart, although the Ghoul killed one PC and three NPCs before they could put it down. So far the players are enjoying how the game and character development work. Magic made a big impression.
#ttrpg #sotdl

Prepping for a Shadow of the Demon Lord campaign I've read a few official adventures.
Rather simple affairs that come off as vaguely disappointing. Nontheless I think stuff should be tried out before a final judgment, so I'll start things using Tales of the Demon Lord, though I may end up ignoring the campaign (I'm surprised how much of the important stuff happens behind the curtains without any actual player involvment) and just use Crossings as the PC's base.
#sotdl #ttrpg #gming

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#RPGaDay2023, Tag 26
"Favourite character sheet"

Die Sheets von #CallOfCthulhu und #TrailOfCthulhu sind schon ziemlich funktional und gefällig. Allerdings enthalten sie immer auch viel Ballast an Skills, den man gar nicht braucht. Der Bogen zu #Pathfinder2 ist dahingehend toll, dass man recht genau nachvollziehen kann, wie die eigenen Werte zustande kommen. Ähnlich machts auch #Dungeonslayers mit seinem großen Sheet. Ein Alptraum, graphisch wie funktional, ist das Original von #SotDL/SdDF.

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@LeviKornelsen I'm #OSR all the way, preferably 3rd and 4th waves, mostly the science-fantasy kind.
I make character sheets, and sometimes maps.
I organize 2 conventions a year, and run open tables at game festivals and libraries about once a month.
When I publish stuff I made, I use the CC-compatible Free Art license.
Currently running long campaigns of #UVG and #SotDL (non-OSR exception), plus a one-shot of a new game every week or so.