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#vfx

7 posts6 participants0 posts today
Brian Tatosky<p>Weird that the Blender installer doesn't install all the files needed to run Blender.</p><p>That'll teach me, not using the zip file....</p><p><a href="https://mastodon.online/tags/Blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Blender</span></a> <a href="https://mastodon.online/tags/VFX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VFX</span></a></p>
Dr. Fortyseven 🥃 █▓▒░<p>BL Creative's work rebuilding the much maligned <a href="https://defcon.social/tags/VFX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VFX</span></a> for Star Trek V is not just incredible, but very faithful to the film's existing visual style. </p><p>How Paramount/CBS doesn't write up a contract with fan creators like this and make their efforts into official restorations is beyond me. What, you don't like money now?</p><p>It's THAT good.</p><p><a href="https://www.youtube.com/@blcreative" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">youtube.com/@blcreative</span><span class="invisible"></span></a></p><p><a href="https://defcon.social/tags/startrek" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>startrek</span></a></p>
Stefan Ihringer<p>I took another look at the progress of xSTUDIO, the media player and review application for <a href="https://mograph.social/tags/VFX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VFX</span></a>. Seems like development is taking place not on their github but at internally at <a href="https://mograph.social/tags/DNEG" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>DNEG</span></a>. There is a development branch that got a few massive commits this year to sync it with their internal codebase.</p><p>Has anybody tried it yet or managed to compile it? It would be great to replace the Foundry's Hiero/Nuke Studio or the dog slow RV player...</p><p><a href="https://github.com/AcademySoftwareFoundation/xstudio" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/AcademySoftwareFoun</span><span class="invisible">dation/xstudio</span></a></p><p><a href="https://mograph.social/tags/xstudio" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>xstudio</span></a> <a href="https://mograph.social/tags/ASWF" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ASWF</span></a> <a href="https://mograph.social/tags/VFXpipeline" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VFXpipeline</span></a></p>
Brian Tatosky<p>Every time an editor uses a fluid morph, or a retime on a dialog shot, a Producer slowly walks into the sea.</p><p><a href="https://mastodon.online/tags/VFX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VFX</span></a></p>
Brian Tatosky<p>F'ing Clear. Why is it that half the buttons send you back to the logon screen?</p><p><a href="https://mastodon.online/tags/VFX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VFX</span></a></p>
Lucas Janin 🇨🇦🇫🇷<p>Trim, trim, trim… <br>My demo reel for 2025 is now more dynamic. I reduced the duration from 4:26 to 3:28. Removing some sentimental shots was challenging, but I feel better about it now. I made basic sound edits to ensure the video and audio are synchronized. It will be online soon.</p><p><a href="https://mastodon.social/tags/vfx" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>vfx</span></a></p>
VAGTARY<p>This one goes out to the one I love [ SOUND ON ]</p><p>Music: Perfume Genius - Die 4 You<br>.<br>.<br>.<br><a href="https://graphics.social/tags/abstractart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>abstractart</span></a> <a href="https://graphics.social/tags/abstractartists" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>abstractartists</span></a> <a href="https://graphics.social/tags/contemporaryart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>contemporaryart</span></a> <a href="https://graphics.social/tags/VFX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VFX</span></a> <a href="https://graphics.social/tags/motiondesign" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>motiondesign</span></a> <a href="https://graphics.social/tags/motionGraphics" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>motionGraphics</span></a></p>
pafurijaz<p>Left: Cycles render. Right: Latest <a href="https://mastodon.social/tags/LuxCoreRender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>LuxCoreRender</span></a> (now stable on <a href="https://mastodon.social/tags/Linux" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Linux</span></a> + NVIDIA GPU after years of issues!). Goodbye crashes, hello experiments! 🎨 Next up: caustics! 🔥 Now is actively developed a new course.😍 <a href="https://mastodon.social/tags/opensource" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>opensource</span></a> <a href="https://mastodon.social/tags/3D" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>3D</span></a> <a href="https://mastodon.social/tags/VFX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VFX</span></a> <a href="https://mastodon.social/tags/b3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>b3d</span></a><br><a href="https://github.com/LuxCoreRender/BlendLuxCore/releases" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/LuxCoreRender/Blend</span><span class="invisible">LuxCore/releases</span></a></p>
duende<p>FurFX is now available on Unity Asset Store! 🎉🦊</p><p><a href="https://assetstore.unity.com/packages/package/314821" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">assetstore.unity.com/packages/</span><span class="invisible">package/314821</span></a></p><p><a href="https://furry.engineer/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://furry.engineer/tags/unity" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>unity</span></a> <a href="https://furry.engineer/tags/shader" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>shader</span></a> <a href="https://furry.engineer/tags/fur" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>fur</span></a> <a href="https://furry.engineer/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://furry.engineer/tags/VFX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VFX</span></a></p>
duende<p>Just released FurFX 0.3! 🎉<br>- Added skinned mesh support<br>- Added Forward+ support<br>- Added additional lights support<br>and more :)</p><p><a href="https://realduende.itch.io/furfx" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">realduende.itch.io/furfx</span><span class="invisible"></span></a></p><p><a href="https://furry.engineer/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://furry.engineer/tags/unity" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>unity</span></a> <a href="https://furry.engineer/tags/shader" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>shader</span></a> <a href="https://furry.engineer/tags/fur" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>fur</span></a> <a href="https://furry.engineer/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://furry.engineer/tags/VFX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VFX</span></a></p>
Easy Asset Search<p>Stylized Dash &amp; Trail FX <a href="https://mastodon.social/tags/Vfx" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Vfx</span></a> <a href="https://mastodon.social/tags/AssetStore" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>AssetStore</span></a> <a href="https://mastodon.social/tags/Unity" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Unity</span></a> <a href="https://mastodon.social/tags/New" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>New</span></a> <a href="https://mastodon.social/tags/Discount" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Discount</span></a></p><p><a href="https://www.easyassetsearch.com/packages/vfx/stylized-dash-trail-fx-304409" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">easyassetsearch.com/packages/v</span><span class="invisible">fx/stylized-dash-trail-fx-304409</span></a></p>
Anton Palmqvist<p>I continuously update the database at <a href="https://api.physicallybased.info" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">api.physicallybased.info</span><span class="invisible"></span></a> and the website at <a href="https://physicallybased.info" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">physicallybased.info</span><span class="invisible"></span></a></p><p>Some of the recent updates include:<br>- New materials<br>- New cameras (now also with resolutions)<br>- New light sources<br>- More accurate complex IOR values for metals<br>- Nicer display of references, with more info<br>- Started work on API v2</p><p><a href="https://mastodon.gamedev.place/tags/CG" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>CG</span></a> <a href="https://mastodon.gamedev.place/tags/VFX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VFX</span></a> <a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.gamedev.place/tags/Rendering" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Rendering</span></a> <a href="https://mastodon.gamedev.place/tags/PBR" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>PBR</span></a> <a href="https://mastodon.gamedev.place/tags/3D" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>3D</span></a> <a href="https://mastodon.gamedev.place/tags/MaterialX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MaterialX</span></a> <a href="https://mastodon.gamedev.place/tags/B3D" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>B3D</span></a> <a href="https://mastodon.gamedev.place/tags/Blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Blender</span></a></p>
duende<p>Finally got my shader to work in Forward+ 🦊</p><p><a href="https://furry.engineer/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://furry.engineer/tags/unity" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>unity</span></a> <a href="https://furry.engineer/tags/shader" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>shader</span></a> <a href="https://furry.engineer/tags/fur" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>fur</span></a> <a href="https://furry.engineer/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://furry.engineer/tags/VFX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VFX</span></a></p>
Liam Collod (MrLixm)<p>Hey, some Mondays suck more than others, and I am unfortunate enough to be part of the lay off of the Technicolor collapse. I am now looking for new software development / tech-art position (remote from France only). I qualify myself as a versatile image maker whose able to craft pretty pictures, as much as building the software to make those. </p><p>If you are aware of any opportunities let me know ! <br>You can check my work on my website: <a href="https://mrlixm.github.io" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">mrlixm.github.io</span><span class="invisible"></span></a> <br><a href="https://mastodon.gamedev.place/tags/FediHire" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>FediHire</span></a> <a href="https://mastodon.gamedev.place/tags/vfx" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>vfx</span></a> <a href="https://mastodon.gamedev.place/tags/python" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>python</span></a></p>
Gabriel Lima<p>The Battle Kit II update is finally here, adding 13 new VFX bumping the total up to whooping 26 VFX spritesheets. Grab the kit while it is in early access for a fraction of the price of the full product!</p><p><a href="https://tiopalada.itch.io/tiny-rpg-battle-kit-2" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">tiopalada.itch.io/tiny-rpg-bat</span><span class="invisible">tle-kit-2</span></a></p><p><a href="https://socel.net/tags/pixelart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pixelart</span></a> <a href="https://socel.net/tags/pixelartist" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pixelartist</span></a> <a href="https://socel.net/tags/vfx" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>vfx</span></a> <a href="https://socel.net/tags/animation" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>animation</span></a> <a href="https://socel.net/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://socel.net/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://socel.net/tags/gameart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gameart</span></a> <a href="https://socel.net/tags/gameassets" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gameassets</span></a> <a href="https://socel.net/tags/%E3%83%89%E3%83%83%E3%83%88%E7%B5%B5" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ドット絵</span></a></p>
duende<p>More of our fluffy boi 🦊</p><p>- 48 shells<br>- 4x the density compared to the previous post<br>- 4k @ 180fps on RX 6700 XT in that scene (haven't done any optimizations yet)</p><p><a href="https://furry.engineer/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://furry.engineer/tags/unity" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>unity</span></a> <a href="https://furry.engineer/tags/shader" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>shader</span></a> <a href="https://furry.engineer/tags/fur" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>fur</span></a> <a href="https://furry.engineer/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://furry.engineer/tags/VFX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VFX</span></a></p>
Brian Tatosky<p><a href="https://www.youtube.com/watch?v=C9iYcuJe9fc" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">youtube.com/watch?v=C9iYcuJe9fc</span><span class="invisible"></span></a></p><p>OK I was wrong. It was Windows ME, so even more infamous than 95. Everything between NT and Windows 7 is a muddle mess in my mind.</p><p>Lookat those dumb flying boxes! This *looped* while it installed apparently. God knows I never put ME on any of my machines.</p><p>(4/3)</p><p><a href="https://mastodon.online/tags/VFX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VFX</span></a> <a href="https://mastodon.online/tags/CG" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>CG</span></a> <a href="https://mastodon.online/tags/Windows" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Windows</span></a></p>
Brian Tatosky<p>We did what we needed, over delivered and made it look good, probably taught them all kinds of basics on how to get CG projects done and everyone was happy.</p><p>We never heard from them again after that project. I dunno, they probably became big CG commercial producers or something afterwards. :)</p><p>(3/3)</p><p><a href="https://mastodon.online/tags/VFX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VFX</span></a> <a href="https://mastodon.online/tags/CG" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>CG</span></a> <a href="https://mastodon.online/tags/Windows" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Windows</span></a></p>
Brian Tatosky<p>It quickly was determined they had *no* idea what they were talking about or doing, and further discovered they had gotten this project through a contact at Microsoft, intended on doing it themselves, but didn't know how and then came to us. And didn't want Microsoft to know it was us executing and not them</p><p>One was frat boyish and the other explained all things with sound effects and gestures. so we called them "Sparky and Sonic Boy" behind their backs. </p><p>(2/3)</p><p><a href="https://mastodon.online/tags/VFX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VFX</span></a> <a href="https://mastodon.online/tags/CG" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>CG</span></a> <a href="https://mastodon.online/tags/Windows" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Windows</span></a></p>
Brian Tatosky<p>One of the strangest CGI project I've worked on was footage that played during the installation of Windows 95 on you computer. Animating and moving Windows logo elements. I assume it played millions of times, but probably watched by no one as they walked away and waited for the OS to install.</p><p>Two "producers" approached Rhythm and Hues with the project, as if it was a very prestigious thing and asked us all kinds of questions like "what format would you make it in?"</p><p>(1/3)</p><p><a href="https://mastodon.online/tags/VFX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VFX</span></a> <a href="https://mastodon.online/tags/CG" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>CG</span></a> <a href="https://mastodon.online/tags/Windows" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Windows</span></a></p>