Jankette<p>Having played a lot of some games where skill and RNG are equally balanced, its really rough when there's not a pity mechanic.<br>
A pity mechanic is normally a counter that tracks how long a player does a thing and after a threshold it will 100% guarantee they hit one of every result on the rng table.<br>
Fighting 100 Zinogre for a single of the rarest 2% drop: difficult<br>
Fishing 100 biggest animal crossing river fish and somehow never hitting the common 50% result: insulting</p><br> <a class="hashtag" href="https://app.wafrn.net/dashboard/search/Animal%20crossing" rel="nofollow noopener noreferrer" target="_blank">#Animal-crossing</a> <a class="hashtag" href="https://app.wafrn.net/dashboard/search/and" rel="nofollow noopener noreferrer" target="_blank">#and</a> <a class="hashtag" href="https://app.wafrn.net/dashboard/search/monster%20hunter" rel="nofollow noopener noreferrer" target="_blank">#monster-hunter</a> <a class="hashtag" href="https://app.wafrn.net/dashboard/search/a%20combo%20you%20wouldn't%20think%20would%20have%20overlapping%20mechanics" rel="nofollow noopener noreferrer" target="_blank">#a-combo-you-wouldn't-think-would-have-overlapping-mechanics</a> <a class="hashtag" href="https://app.wafrn.net/dashboard/search/but%20they%20do" rel="nofollow noopener noreferrer" target="_blank">#but-they-do</a> <a class="hashtag" href="https://app.wafrn.net/dashboard/search/monhun%20rise%20didn't%20seem%20nearly%20as%20stingy%20with%20the%20rare%20monster%20drops%20compared%20to%20double%20cross%20and%204%20ult" rel="nofollow noopener noreferrer" target="_blank">#monhun-rise-didn't-seem-nearly-as-stingy-with-the-rare-monster-drops-compared-to-double-cross-and-4-ult</a> <a class="hashtag" href="https://app.wafrn.net/dashboard/search/I%20built%20so%20many%20armor%20sets%20and%20tried%20so%20many%20more%20weapons%20when%20creating%20a%20whole%20new%20set%20was%20only%20an%20hour%20of%20material%20gathering" rel="nofollow noopener noreferrer" target="_blank">#I-built-so-many-armor-sets-and-tried-so-many-more-weapons-when-creating-a-whole-new-set-was-only-an-hour-of-material-gathering</a> <a class="hashtag" href="https://app.wafrn.net/dashboard/search/sometimes%20having%20a%20result%20lower%20than%2010%25%20on%20the%20RNG%20table%20is%20a%20bad%20idea%20and%20it%20stifles%20player%20experimentation%20and%20enjoyment" rel="nofollow noopener noreferrer" target="_blank">#sometimes-having-a-result-lower-than-10%-on-the-RNG-table-is-a-bad-idea-and-it-stifles-player-experimentation-and-enjoyment</a>