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As 3D generative AI matures, it’s reshaping creativity across multiple disciplines.

This year, ever-expanding work in the 3D generative AI space will be explored as part of the SIGGRAPH Technical Papers program, including these three novel methods — each offering a unique take on how 3D generative AI is being applied.

Check out the award-winning research here: blog.siggraph.org/2025/06/sigg

"Volumetric Screens", a research project of the Public University of Navarre
How to interact with 3D graphics as if we were looking at a 3D computer or mobile screen.

👉 Discover MORE and SUBSCRIBE to our summary of news and updates through link: amusementlogic.com/general-new

🖥️ #3d #research #technology #innovation #computergraphics #university #interaction #investigación #tecnología #innovación #gráficos #universidad #interaccion #recherche #technologie #graphiques #universite

Wrote some more about extending the "HAKMEM 149 line algorithm" to a quad rasterizer to be able to draw billboards (sprites) up to 3D sprites, the HAKMEM approach (and forward mapping) lose a bit of interest when degrees of freedom (and projection) are added up though but it was fun to retrace the sprites history a bit. :blobcatcomfysmirk:

onirom.fr/wiki/codegolf/main/#

A very simple way to draw HAKMEM 149 based structures by using whole 32 bits range with upper bits as coordinates using unsigned shifts.

This also works with a lower range but it loses precision.

The oblique version is even simpler by removing the last two operations.

The structure looks like Apollonian net or Hopalong attractors.

This drawing method also works with other attractors or Gingerbread man map etc.

When matsuoka-601 dropped his WebGPU fluid simulation demos, they left everyone in awe—pushing the limits of what's possible in the browser with breathtaking realism and incredible performance. 💦

Now, he's been kind enough to take us behind the scenes, breaking down the magic behind the mesmerizing waves, high-performance physics, and real-time rendering!

Read it here: tympanus.net/codrops/2025/02/2