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clayote<p>Released version 0.19.1 of <a href="https://peoplemaking.games/tags/Lisien" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Lisien</span></a>, the time traveling rules engine for making life sim games.</p><p>This is a bugfix release. The biggest bug was that big rules weren't resetting the time at the end of planning blocks, which meant that if you had a big rule that set a lot of things to traveling, such as the <code>pathfind</code> example, they would wait for each other to finish travel before starting their own, which would take a really long time.</p><p>Get it in your <a href="https://peoplemaking.games/tags/Python" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Python</span></a> interpreter: <code>python -m pip install --upgrade lisien elide</code></p><p>Or on Itch: <a href="https://clayote.itch.io/lisien/devlog/928348/v0191" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">clayote.itch.io/lisien/devlog/</span><span class="invisible">928348/v0191</span></a></p><p><a href="https://peoplemaking.games/tags/lifeSim" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>lifeSim</span></a> <a href="https://peoplemaking.games/tags/lifeSimulation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>lifeSimulation</span></a> <a href="https://peoplemaking.games/tags/gameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameDev</span></a> <a href="https://peoplemaking.games/tags/customEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>customEngine</span></a></p>
clayote<p>Just released version 0.19.0 of <a href="https://peoplemaking.games/tags/Lisien" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Lisien</span></a>, the time-traveling rules engine for life simulation games in <a href="https://peoplemaking.games/tags/Python" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Python</span></a>.</p><p>This release switches the default storage engine to <a href="https://peoplemaking.games/tags/ParquetDB" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ParquetDB</span></a>. In practice, game history takes around 1/20 as much of your hard drive as it did with SQLite.</p><p>I did a lot of refactoring for this release, finding and fixing loads of mysterious crashes.</p><p>Get it in your Python interpreter with <code>python -m pip install lisien elide</code>, or download on <a href="https://peoplemaking.games/tags/itchio" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>itchio</span></a>: <a href="https://clayote.itch.io/lisien/devlog/924265/v0190-small-files" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">clayote.itch.io/lisien/devlog/</span><span class="invisible">924265/v0190-small-files</span></a></p><p><a href="https://peoplemaking.games/tags/lifeSim" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>lifeSim</span></a> <a href="https://peoplemaking.games/tags/lifeSimulation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>lifeSimulation</span></a> <a href="https://peoplemaking.games/tags/gameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameDev</span></a> <a href="https://peoplemaking.games/tags/customEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>customEngine</span></a></p>
Thibault Hennequin<p>Playing with <a href="https://mastodon.gamedev.place/tags/VolumetricLights" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VolumetricLights</span></a> and shadows in my <a href="https://mastodon.gamedev.place/tags/customengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>customengine</span></a>.<br><a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/gameengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameengine</span></a></p>
Neil Wolfkid 💣<p><a href="https://peoplemaking.games/tags/ps1" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ps1</span></a> <a href="https://peoplemaking.games/tags/indie" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indie</span></a> <a href="https://peoplemaking.games/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://peoplemaking.games/tags/customengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>customengine</span></a> </p><p>GOOD NIGHT.</p>
jglrxavpok<p>*Et voilà!*</p><p>New article in my ongoing Recreating Nanite series: Mesh shader time!</p><p><a href="https://jglrxavpok.github.io/2024/05/13/recreating-nanite-mesh-shader-time.html" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">jglrxavpok.github.io/2024/05/1</span><span class="invisible">3/recreating-nanite-mesh-shader-time.html</span></a></p><p>* May contain trace amounts of GPU Traces.</p><p> <a href="https://mastodon.gamedev.place/tags/customengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>customengine</span></a> <a href="https://mastodon.gamedev.place/tags/solodev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>solodev</span></a> <a href="https://mastodon.gamedev.place/tags/graphicsprogramming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>graphicsprogramming</span></a> <a href="https://mastodon.gamedev.place/tags/MeshShaders" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>MeshShaders</span></a> <a href="https://mastodon.gamedev.place/tags/Vulkan" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Vulkan</span></a></p>
Neil Wolfkid 💣<p><a href="https://peoplemaking.games/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://peoplemaking.games/tags/indieDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indieDev</span></a> <a href="https://peoplemaking.games/tags/customengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>customengine</span></a> <a href="https://peoplemaking.games/tags/rpg" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>rpg</span></a> <a href="https://peoplemaking.games/tags/wip" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>wip</span></a> </p><p>[WIP]<br>The intro part for my game, I kind of wanted it to be somewhat like the intersection between Deltarune, Kanye Quest's ARG, and Anomidae's Interloper.</p>
jglrxavpok<p>It took a while, but here's the new article on Recreating Nanite!</p><p>This time: LOD generation and all its problems.</p><p>It still has room for a lot of improvements, but I'm happy of where I currently am.</p><p><a href="https://jglrxavpok.github.io/2024/01/19/recreating-nanite-lod-generation.html" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">jglrxavpok.github.io/2024/01/1</span><span class="invisible">9/recreating-nanite-lod-generation.html</span></a></p><p><a href="https://mastodon.gamedev.place/tags/customengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>customengine</span></a></p>
Brianna Townsend<p>I'm thinking about getting OBS installed and recording a tutorial video for actually building this and then starting to customize it, but here's a simple repo with readme instructions that gets you yesterday's screenshot.</p><p><a href="https://github.com/britown88/scratch" rel="nofollow noopener" target="_blank"><span class="invisible">https://</span><span class="">github.com/britown88/scratch</span><span class="invisible"></span></a></p><p>Requires Windows, tested on Visual Studio 2022. 4 steps to have an <a href="https://mastodon.gamedev.place/tags/imgui" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>imgui</span></a> sdl2 window ready to start hacking on. stb and box2d thrown in for good measure.</p><p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/customengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>customengine</span></a> <a href="https://mastodon.gamedev.place/tags/cpp" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>cpp</span></a></p>