Spooky Panda 🇺🇦<p>I'm currently enjoying a Witcher Oneshot of my own creation for my players. At the moment, they're struggling with the age-old question: Should we break the door down, pick its lock, seduce it, or just juggle the knob to open it—because it might not even be locked in the first place? I'm quietly sitting here, trying with all my might not to outright laugh or cackle at the group. Spoiler alert: It's actually unlocked. </p><p>Also, I told a player, in response to a seduction attempt—"attempt" being the keyword here, honestly—that the door just doesn't swing that way. LOL. </p><p>Attempting intimidation to get the door to respect you isn't going to work, either. They always try this with random and inanimate objects and yet it never works. Gee, I wonder why. </p><p><a href="https://mindly.social/tags/GameMaster" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameMaster</span></a> <a href="https://mindly.social/tags/DungeonMaster" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DungeonMaster</span></a> <a href="https://mindly.social/tags/TTRPG" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>TTRPG</span></a> <a href="https://mindly.social/tags/DnD" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DnD</span></a> <a href="https://mindly.social/tags/DungeonsAndDragons" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DungeonsAndDragons</span></a> <a href="https://mindly.social/tags/TheWitcher" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>TheWitcher</span></a></p>