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XboxDev<p>Blender 4.5 LTS: Zwei Jahre Support und Vulkan-Integration für stabile Produktionspipelines<br />Am 15. Juli 2025 veröffentlichte die Blender Foundation die Version 4.5 LTS ihrer Open-Source-3D-Software.<br /><a href="https://xboxdev.com/blender-4-5-lts-zwei-jahre-support-und-vulkan-integration-fuer-stabile-produktionspipelines/" target="_blank" rel="nofollow noopener" translate="no"><span class="invisible">https://</span><span class="ellipsis">xboxdev.com/blender-4-5-lts-zw</span><span class="invisible">ei-jahre-support-und-vulkan-integration-fuer-stabile-produktionspipelines/</span></a><br /><a href="https://toad.social/tags/Entwicklung" class="mention hashtag" rel="tag">#<span>Entwicklung</span></a> <a href="https://toad.social/tags/Blender" class="mention hashtag" rel="tag">#<span>Blender</span></a> <a href="https://toad.social/tags/Blender45LTS" class="mention hashtag" rel="tag">#<span>Blender45LTS</span></a> <a href="https://toad.social/tags/BlenderFoundation" class="mention hashtag" rel="tag">#<span>BlenderFoundation</span></a> <a href="https://toad.social/tags/EEVEE" class="mention hashtag" rel="tag">#<span>EEVEE</span></a> <a href="https://toad.social/tags/GeometryNodes" class="mention hashtag" rel="tag">#<span>GeometryNodes</span></a> <a href="https://toad.social/tags/GreasePencilPass" class="mention hashtag" rel="tag">#<span>GreasePencilPass</span></a> <a href="https://toad.social/tags/Langzeituntersttzung" class="mention hashtag" rel="tag">#<span>Langzeituntersttzung</span></a> <a href="https://toad.social/tags/PabloVazquez" class="mention hashtag" rel="tag">#<span>PabloVazquez</span></a> <a href="https://toad.social/tags/UVSichtbarkeit" class="mention hashtag" rel="tag">#<span>UVSichtbarkeit</span></a> <a href="https://toad.social/tags/VideoSequencer" class="mention hashtag" rel="tag">#<span>VideoSequencer</span></a> <a href="https://toad.social/tags/Vulkan" class="mention hashtag" rel="tag">#<span>Vulkan</span></a></p>
Marty<p>They just... don't... stop... 🍪</p><p><a href="https://mastodon.gamedev.place/tags/blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender</span></a> <a href="https://mastodon.gamedev.place/tags/blender3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender3d</span></a> <a href="https://mastodon.gamedev.place/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.gamedev.place/tags/render" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>render</span></a> <a href="https://mastodon.gamedev.place/tags/cycles" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>cycles</span></a> <a href="https://mastodon.gamedev.place/tags/animation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>animation</span></a> <a href="https://mastodon.gamedev.place/tags/loop" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>loop</span></a> <a href="https://mastodon.gamedev.place/tags/cookies" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>cookies</span></a> <a href="https://mastodon.gamedev.place/tags/procedural" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>procedural</span></a> <a href="https://mastodon.gamedev.place/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a></p>
Marty<p>It looks a little less realistic this way, but here's a quick turntable of the final cookie, if you're not hungry enough already. 😎</p><p><a href="https://mastodon.gamedev.place/tags/blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender</span></a> <a href="https://mastodon.gamedev.place/tags/blender3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender3d</span></a> <a href="https://mastodon.gamedev.place/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.gamedev.place/tags/render" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>render</span></a> <a href="https://mastodon.gamedev.place/tags/cycles" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>cycles</span></a> <a href="https://mastodon.gamedev.place/tags/animation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>animation</span></a> <a href="https://mastodon.gamedev.place/tags/loop" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>loop</span></a> <a href="https://mastodon.gamedev.place/tags/procedural" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>procedural</span></a> <a href="https://mastodon.gamedev.place/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a> <a href="https://mastodon.gamedev.place/tags/cookies" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>cookies</span></a></p>
Marty<p>Alright, here's a new batch. 😎</p><p>Moved some of the material shader stuff into the Geometry Nodes setup so the cookies have more interesting shapes and are less reliant on bump maps for larger details.</p><p>Also added a layer of fine detail to the bump maps and adjusted the texture to be less busy overall.</p><p>The only downside is that the face count has gone up ~3.5x to accommodate the extra geometry. 🙃</p><p><a href="https://mastodon.gamedev.place/tags/blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender</span></a> <a href="https://mastodon.gamedev.place/tags/blender3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender3d</span></a> <a href="https://mastodon.gamedev.place/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.gamedev.place/tags/render" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>render</span></a> <a href="https://mastodon.gamedev.place/tags/cycles" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>cycles</span></a> <a href="https://mastodon.gamedev.place/tags/procedural" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>procedural</span></a> <a href="https://mastodon.gamedev.place/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a> <a href="https://mastodon.gamedev.place/tags/cookies" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>cookies</span></a></p>
Chris<p>Okay this is an exciting update to <a href="https://fosstodon.org/tags/blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender</span></a> in 4.5. The ability to load data directly into <a href="https://fosstodon.org/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a><br>However I am not seeing <a href="https://fosstodon.org/tags/OpenUSD" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>OpenUSD</span></a> yet, but if these formats are a stepping stone to importing and manipulating USD data in geonodes then we are soon going to be making huge leaps in blender 💪</p>
Samuel<p>Gaea is cool and everything, but what about fluvial erosion in <a href="https://chaos.social/tags/Blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Blender</span></a> with <a href="https://chaos.social/tags/GeometryNodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GeometryNodes</span></a>? </p><p>The concept rather simple:<br>- spawn points somewhere<br>- calculate a movement vector with ( N x (0,0,-1) ) x N, where N is the normal vector, sampled from the mesh surface (its a double cross product)<br>- update the points in a simulation zone<br>- accumulate the point proximity in a per-face attribute for the mesh. This requires a high res mesh<br>- optionally displace the mesh</p><p><a href="https://chaos.social/tags/B3D" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>B3D</span></a> <a href="https://chaos.social/tags/Geology" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Geology</span></a> <a href="https://chaos.social/tags/Simulation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Simulation</span></a></p>
Wolf<p>I released a deserts generator made with <a href="https://mastodon.social/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> and <a href="https://mastodon.social/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a><br><a href="https://superhivemarket.com/products/dunes" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">superhivemarket.com/products/d</span><span class="invisible">unes</span></a></p>
Alexis Pierre<p>in/out/side/delete</p><p><a href="https://mastodon.social/tags/blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender</span></a> <a href="https://mastodon.social/tags/generativeart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>generativeart</span></a> <a href="https://mastodon.social/tags/skin" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>skin</span></a> <a href="https://mastodon.social/tags/GeometryNodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GeometryNodes</span></a></p>
knowuh<p>Every once in a while I get to play with <a href="https://mastodon.social/tags/Blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Blender</span></a> <a href="https://mastodon.social/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> on a weekend. These are my favorite days! Here is the result of messing around with a <a href="https://mastodon.social/tags/pointcloud" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pointcloud</span></a> <a href="https://mastodon.social/tags/scan" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>scan</span></a> of a historic saw mill in my home town, then messing with things in <a href="https://mastodon.social/tags/GeometryNodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GeometryNodes</span></a></p>
zuggamasta<p>Once again thinking of procedural characters and hand drawn elements. </p><p><a href="https://merveilles.town/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://merveilles.town/tags/geometryNodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometryNodes</span></a></p>
Gregorio Sánchez<p><span class="h-card" translate="no"><a href="https://ciberlandia.pt/@villares" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>villares</span></a></span> Many <a href="https://masto.es/tags/GeometryNodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GeometryNodes</span></a> tutorials in <span class="h-card" translate="no"><a href="https://mastodon.online/@blendernation" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>blendernation</span></a></span> .</p>
Alexandre B A Villares 🐍<p>Hey fedifriends, would you know any nice beginner friendly tutorials on <a href="https://ciberlandia.pt/tags/Blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Blender</span></a> <a href="https://ciberlandia.pt/tags/GeometryNodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GeometryNodes</span></a> to share?</p>
Ryosuke<p>visualizing easing curves with <a href="https://mastodon.gamedev.place/tags/GeometryNodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GeometryNodes</span></a> <a href="https://mastodon.gamedev.place/tags/animation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>animation</span></a></p>
Ryosuke<p>updated the docs for my <a href="https://mastodon.gamedev.place/tags/MIDI" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>MIDI</span></a> plugin for Blender with a few advanced techniques -- like using <a href="https://mastodon.gamedev.place/tags/GeometryNodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GeometryNodes</span></a> to spawn particles when a key is pressed <a href="https://mastodon.gamedev.place/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a></p><p><a href="https://whoisryosuke.github.io/blender-midi-motion/docs/advanced/geometry-nodes" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">whoisryosuke.github.io/blender</span><span class="invisible">-midi-motion/docs/advanced/geometry-nodes</span></a></p>
Ryosuke<p>New <a href="https://mastodon.gamedev.place/tags/blog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blog</span></a> post! Have you been interested in making <a href="https://mastodon.gamedev.place/tags/MotionGraphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>MotionGraphics</span></a> in Blender? I share some tips and tricks for animating using <a href="https://mastodon.gamedev.place/tags/GeometryNodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GeometryNodes</span></a> - from the basics like adding easing to advanced techniques like enter/exit transitions <a href="https://mastodon.gamedev.place/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a></p><p><a href="https://whoisryosuke.com/blog/2025/geometry-nodes-for-motion-graphics" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">whoisryosuke.com/blog/2025/geo</span><span class="invisible">metry-nodes-for-motion-graphics</span></a></p>
Samuel<p>I had the pleasure to meet the great Andy Lomas at <a href="https://chaos.social/tags/VIZBI" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VIZBI</span></a> last week. His custom CUDA-based simulations led me to recreate the diffusion-limited aggregation process in <a href="https://chaos.social/tags/GeometryNodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GeometryNodes</span></a>. Here are a few of my results, each consisting of somewhere between 2-4 million points.</p><p><a href="https://chaos.social/tags/Blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Blender</span></a> <a href="https://chaos.social/tags/B3D" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>B3D</span></a> <a href="https://chaos.social/tags/Simulation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Simulation</span></a> <a href="https://chaos.social/tags/GenerativeArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GenerativeArt</span></a></p>
Dudley Storey"Summer on a Stick, No. 2: Candy Apple"<br> <br> In Calgary, summer is associated with Stampede and the fairground. As we start to warm up, I wanted to create a series of quick fair food renders in Blender, a series I call “Summer on a Stick”.<br> <br> This is the second one, a candy apple. I found the candy apple shader particularly hard to get right; in the end, I used a combination of approaches I've previously used for car and oil paint, although I'm still less than perfectly pleased with the result.<br> <br> <a href="https://pixelfed.social/discover/tags/fediart?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#fediart</a> <a href="https://pixelfed.social/discover/tags/mastoart?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#mastoart</a> <a href="https://pixelfed.social/discover/tags/artistsonmastodon?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#artistsonmastodon</a> <a href="https://pixelfed.social/discover/tags/b3d?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#b3d</a> <a href="https://pixelfed.social/discover/tags/blender?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#blender</a> <a href="https://pixelfed.social/discover/tags/Blender3D?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#Blender3D</a> <a href="https://pixelfed.social/discover/tags/geometrynodes?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#geometrynodes</a> <a href="https://pixelfed.social/discover/tags/candy?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#candy</a> <a href="https://pixelfed.social/discover/tags/blendercycles?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#blendercycles</a> <a href="https://pixelfed.social/discover/tags/fairground?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#fairground</a> <a href="https://pixelfed.social/discover/tags/cyclesrender?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#cyclesrender</a> <a href="https://pixelfed.social/discover/tags/blendercommunity?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#blendercommunity</a> <a href="https://pixelfed.social/discover/tags/geonodes?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#geonodes</a> <a href="https://pixelfed.social/discover/tags/3dartwork?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#3dartwork</a> <a href="https://pixelfed.social/discover/tags/3dart?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#3dart</a> <a href="https://pixelfed.social/discover/tags/digitalart?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#digitalart</a> <a href="https://pixelfed.social/discover/tags/fair?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#fair</a> <a href="https://pixelfed.social/discover/tags/fairground?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#fairground</a> <a href="https://pixelfed.social/discover/tags/summer?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#summer</a> <a href="https://pixelfed.social/discover/tags/food?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#food</a> <a href="https://pixelfed.social/discover/tags/candy?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#candy</a> <a href="https://pixelfed.social/discover/tags/sweet?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#sweet</a> <a href="https://pixelfed.social/discover/tags/illustration?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#illustration</a> <a href="https://pixelfed.social/discover/tags/digitalillustration?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#digitalillustration</a>
Marty<p>Using raycasting to automatically position these supports is just freakin' cool. 😎</p><p><a href="https://mastodon.gamedev.place/tags/blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender</span></a> <a href="https://mastodon.gamedev.place/tags/blender3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender3d</span></a> <a href="https://mastodon.gamedev.place/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.gamedev.place/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a></p>
Jacques Lucke<p>In Blender 4.5 one can import some file formats directly into <a href="https://mstdn.social/tags/GeometryNodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GeometryNodes</span></a>: obj, stl, ply and csv (numeric data only). This can simplify some workflows quite significantly. <a href="https://mstdn.social/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mstdn.social/tags/devfund" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devfund</span></a></p>
aeva<p>I made a thing that creates flow maps from curves, and then got a little carried away. <a href="https://mastodon.gamedev.place/tags/blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender</span></a> <a href="https://mastodon.gamedev.place/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a></p>