screwlisp<p><a href="https://gamerplus.org/tags/article" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>article</span></a> <a href="https://gamerplus.org/tags/ontology" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ontology</span></a> <a href="https://gamerplus.org/tags/programming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>programming</span></a> <a href="https://gamerplus.org/tags/formal" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>formal</span></a> <a href="https://gamerplus.org/tags/lisp" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>lisp</span></a> <a href="https://gamerplus.org/tags/concrete" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>concrete</span></a> </p><p><a href="https://screwlisp.small-web.org/lispgames/plant-insect-bird-ontology/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">screwlisp.small-web.org/lispga</span><span class="invisible">mes/plant-insect-bird-ontology/</span></a></p><p>Plant Insect Bird practical formal ontology with Leonardo calculus</p><p>I revisit my <a href="https://gamerplus.org/tags/lispgames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>lispgames</span></a> <a href="https://gamerplus.org/tags/gamejam" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamejam</span></a> <a href="https://gamerplus.org/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a>. In this article I create a formal ontology to be a vehicle for my concrete game redux of the jam (which had been lacklustre if technically interesting. Let's be technically interesting and have more lustre this time round.</p><p>Thoughts, commentary, ontological guidance gentle and stern if you will please.</p>