@critfail_press The pirate game was more swashbuckling D&D in a pirate town, less sailing, but I'd like to revisit the idea at some point.
I love codifying the idea of antics into the gaming language but I find the constant changing of terminology from game to game to be confusing at times and a little grating having to re-explain concepts to folks when we switch games.
I've tried to lead by example on that kind of freeform play. Powered by the Apocalypse games are good for that which is why we're doing so well with #Masks. When we played #FengShui, I would ramp up the action and the players often would follow suit.
That's also one big reason why I prefer #OSR type games. I'd rather make an interesting ruling based on a neat player idea than be locked into a set of rules.