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#raytracing

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Deutschland<p><a href="https://www.europesays.com/de/333949/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">europesays.com/de/333949/</span><span class="invisible"></span></a> AMD veröffentlicht Grafikkarte für ‚advanced gaming‘ <a href="https://pubeurope.com/tags/Amd" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Amd</span></a> <a href="https://pubeurope.com/tags/Deutschland" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Deutschland</span></a> <a href="https://pubeurope.com/tags/gaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gaming</span></a> <a href="https://pubeurope.com/tags/Germany" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Germany</span></a> <a href="https://pubeurope.com/tags/GPU" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GPU</span></a> <a href="https://pubeurope.com/tags/Grafikkarten" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Grafikkarten</span></a> <a href="https://pubeurope.com/tags/Launch" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Launch</span></a> <a href="https://pubeurope.com/tags/Raytracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Raytracing</span></a> <a href="https://pubeurope.com/tags/Science" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Science</span></a> <a href="https://pubeurope.com/tags/Science" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Science</span></a>&amp;Technology <a href="https://pubeurope.com/tags/Technik" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Technik</span></a> <a href="https://pubeurope.com/tags/Technology" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Technology</span></a> <a href="https://pubeurope.com/tags/Wissenschaft" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Wissenschaft</span></a> <a href="https://pubeurope.com/tags/Wissenschaft" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Wissenschaft</span></a>&amp;Technik</p>
bµg<p>You might be familiar with SDF in 2D, but how about a 3D representation of it?</p><p><a href="https://fosstodon.org/tags/graphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>graphics</span></a> <a href="https://fosstodon.org/tags/glsl" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>glsl</span></a> <a href="https://fosstodon.org/tags/shader" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shader</span></a> <a href="https://fosstodon.org/tags/raytracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>raytracing</span></a></p>
ComputerBase<p>Linux × AMD: Patches verbessern Raytracing-FPS um bis zu 14 Prozent <a href="https://www.computerbase.de/news/betriebssysteme/linux-x-amd-patches-verbessern-raytracing-fps-um-bis-zu-14-prozent.93534/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">computerbase.de/news/betriebss</span><span class="invisible">ysteme/linux-x-amd-patches-verbessern-raytracing-fps-um-bis-zu-14-prozent.93534/</span></a> <a href="https://mastodon.social/tags/mesa" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>mesa</span></a> <a href="https://mastodon.social/tags/amd" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>amd</span></a> <a href="https://mastodon.social/tags/raytracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>raytracing</span></a> <a href="https://mastodon.social/tags/linux" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>linux</span></a></p>
bµg<p>It's funny how simple and fast a basic raytracer can be.</p><p>I remember in my first year of IT school (2007-2008) when we had to implement one on CPU, and we had to wait several minutes for one picture to be rendered.</p><p>Of course this one is still very basic, but hey it's in real time baby</p><p><a href="https://fosstodon.org/tags/raytracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>raytracing</span></a> <a href="https://fosstodon.org/tags/glsl" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>glsl</span></a> <a href="https://fosstodon.org/tags/shader" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shader</span></a></p>
bµg<p>Tiny distance to sphere in <a href="https://fosstodon.org/tags/glsl" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>glsl</span></a> </p><p>(radius of 1, no positioning, and don't be inside the sphere, but who cares about all that)</p><p><a href="https://fosstodon.org/tags/raytracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>raytracing</span></a></p>
antonin jousse<p>New paper on my blog (available in English):</p><p><a href="https://antoninjousse.com/BLOG/ENGLISH/ARTICLES/005-sunset-carla-island-EN.html" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">antoninjousse.com/BLOG/ENGLISH</span><span class="invisible">/ARTICLES/005-sunset-carla-island-EN.html</span></a></p><p><a href="https://mastodon.social/tags/blog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blog</span></a> <a href="https://mastodon.social/tags/research" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>research</span></a> <a href="https://mastodon.social/tags/art" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>art</span></a> <a href="https://mastodon.social/tags/digitalart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>digitalart</span></a> <a href="https://mastodon.social/tags/digital" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>digital</span></a> <a href="https://mastodon.social/tags/virtual" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>virtual</span></a> <a href="https://mastodon.social/tags/text" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>text</span></a> <a href="https://mastodon.social/tags/nelson" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>nelson</span></a> <a href="https://mastodon.social/tags/carla" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>carla</span></a> <a href="https://mastodon.social/tags/beach" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>beach</span></a> <a href="https://mastodon.social/tags/3D" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3D</span></a> <a href="https://mastodon.social/tags/raytracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>raytracing</span></a> <a href="https://mastodon.social/tags/island" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>island</span></a></p>
antonin jousse<p>Nouvel article sur mon blog :
"The Sunset of Carla’s Island" <br>
<a href="https://antoninjousse.com/BLOG/ARTICLES/005-sunset-carla-island.html" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">antoninjousse.com/BLOG/ARTICLE</span><span class="invisible">S/005-sunset-carla-island.html</span></a>
<br><a href="https://mastodon.social/tags/research" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>research</span></a> <a href="https://mastodon.social/tags/blog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blog</span></a> <a href="https://mastodon.social/tags/digital" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>digital</span></a> <a href="https://mastodon.social/tags/num%C3%A9rique" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>numérique</span></a> <a href="https://mastodon.social/tags/carla" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>carla</span></a> <a href="https://mastodon.social/tags/island" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>island</span></a> <a href="https://mastodon.social/tags/virtuel" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>virtuel</span></a> <a href="https://mastodon.social/tags/nelson" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>nelson</span></a> <a href="https://mastodon.social/tags/3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3d</span></a> <a href="https://mastodon.social/tags/raytracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>raytracing</span></a> <a href="https://mastodon.social/tags/beach" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>beach</span></a></p>
antonin jousseBLOG : The Sunset of Carla's Island<br> Full text here:<br> Français =&gt; <a href="https://antoninjousse.com/BLOG/ARTICLES/005-sunset-carla-island.html" rel="nofollow noopener" target="_blank">https://antoninjousse.com/BLOG/ARTICLES/005-sunset-carla-island.html</a><br> English =&gt; <a href="https://antoninjousse.com/BLOG/ENGLISH/ARTICLES/005-sunset-carla-island-EN.html" rel="nofollow noopener" target="_blank">https://antoninjousse.com/BLOG/ENGLISH/ARTICLES/005-sunset-carla-island-EN.html</a><br> <br> <a href="https://pixelfed.social/discover/tags/blog?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#blog</a> <a href="https://pixelfed.social/discover/tags/art?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#art</a> <a href="https://pixelfed.social/discover/tags/digitalart?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#digitalart</a> <a href="https://pixelfed.social/discover/tags/web?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#web</a> <a href="https://pixelfed.social/discover/tags/internet?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#internet</a> <a href="https://pixelfed.social/discover/tags/research?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#research</a> <a href="https://pixelfed.social/discover/tags/workshop?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#workshop</a> <a href="https://pixelfed.social/discover/tags/text?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#text</a> <a href="https://pixelfed.social/discover/tags/nelson?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#nelson</a> <a href="https://pixelfed.social/discover/tags/carla?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#carla</a> <a href="https://pixelfed.social/discover/tags/island?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#island</a> <a href="https://pixelfed.social/discover/tags/3D?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#3D</a> <a href="https://pixelfed.social/discover/tags/raytracing?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#raytracing</a> <a href="https://pixelfed.social/discover/tags/sea?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#sea</a> <a href="https://pixelfed.social/discover/tags/video?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#video</a> <a href="https://pixelfed.social/discover/tags/film?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#film</a>
puigreixach<p>_</p><p>POV-Ray animation of Lorenz attractor</p><p><a href="https://youtu.be/6y7HPqlL3J4?si=P8OvqQMXjTIuCbNT" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">youtu.be/6y7HPqlL3J4?si=P8OvqQ</span><span class="invisible">MXjTIuCbNT</span></a></p><p><a href="https://mastodon.world/tags/POVray" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>POVray</span></a> <a href="https://mastodon.world/tags/raytracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>raytracing</span></a> <br>_</p>
Cyningstan<p>Now we have a dagger and a scroll. Just one or two more objects and then I'll have to try adding some drama to the scene, the shadow of a monster or something. <a href="https://mastodon.social/tags/povray" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>povray</span></a> <a href="https://mastodon.social/tags/raytracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>raytracing</span></a></p>
Cyningstan<p>I'm still playing with this scene. In the past week I've added the plate, and this potion, and reoriented the picture to serve as a manual cover. In this process I'm getting more reaquainted with <a href="https://mastodon.social/tags/povray" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>povray</span></a> <a href="https://mastodon.social/tags/raytracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>raytracing</span></a> but I still ought to make the leap to Blender at some point.</p>
bµg<p>I used to pick the time as the 3rd dimension to debug the 3D gradient noise, but unless you're into cloudy atmospheres, it's much better to display it on a 3D sphere.</p><p>Note: partial derivative magnitude on the right side if you wonder</p><p><a href="https://fosstodon.org/tags/glsl" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>glsl</span></a> <a href="https://fosstodon.org/tags/raytracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>raytracing</span></a> <a href="https://fosstodon.org/tags/noise" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>noise</span></a> <a href="https://fosstodon.org/tags/math" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>math</span></a></p>
Cyningstan<p>I've been playing with <a href="https://mastodon.social/tags/povray" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>povray</span></a> <a href="https://mastodon.social/tags/raytracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>raytracing</span></a> today, for the first time in a while. Here are the beginnings of a scene that will serve as a manual cover and (suitably converted) a title screen for some future game.</p>
wgrav<p>Update on my <a href="https://fosstodon.org/tags/Raytracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Raytracing</span></a> in One Weekend implementation in <a href="https://fosstodon.org/tags/Zig" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Zig</span></a>: I gotta lotta spheres. Also implemented multithreading.</p>
Benjamin Carr, Ph.D. 👨🏻‍💻🧬<p>Examining <a href="https://hachyderm.io/tags/RDNA4" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RDNA4</span></a>'s out-of-order memory accesses in detail, and investigating with testing<br><a href="https://hachyderm.io/tags/RDNA" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RDNA</span></a> 4's memory subsystem enhancements are exciting and improve performance across a variety of workloads. <a href="https://hachyderm.io/tags/AMD" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AMD</span></a> specifically calls out benefits in <a href="https://hachyderm.io/tags/raytracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>raytracing</span></a>. But RDNA 4's scheme for handling memory dependencies isn't fundamentally different from that of <a href="https://hachyderm.io/tags/GCN" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GCN</span></a> many years ago. RDNA 4’s makes the most significant change to AMD’s <a href="https://hachyderm.io/tags/GPU" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GPU</span></a> memory subsystem since RDNA launched in 2019. <br><a href="https://chipsandcheese.com/p/rdna-4s-out-of-order-memory-accesses" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">chipsandcheese.com/p/rdna-4s-o</span><span class="invisible">ut-of-order-memory-accesses</span></a></p>
GPUOpen<p><a href="https://mastodon.gamedev.place/tags/Raytracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Raytracing</span></a> <a href="https://mastodon.gamedev.place/tags/BVH" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>BVH</span></a> traversal struggles on GPUs due to irregular control flow. </p><p>🎇 Our Locally-Subdivided Neural Intersection Function (LSNIF) is an ML-based alternative for optimized <a href="https://mastodon.gamedev.place/tags/rendering" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>rendering</span></a>.</p><p>👉 Join us at <span class="h-card" translate="no"><a href="https://mastodon.acm.org/@i3d" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>i3d</span></a></span> for our talk! </p><p>Learn more: <a href="https://gpuopen.com/learn/using_neural_networks_for_geometric_representation/?utm_source=mastodon&amp;utm_medium=social&amp;utm_campaign=lsnif" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">gpuopen.com/learn/using_neural</span><span class="invisible">_networks_for_geometric_representation/?utm_source=mastodon&amp;utm_medium=social&amp;utm_campaign=lsnif</span></a></p><p><a href="https://mastodon.gamedev.place/tags/I3D2025" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>I3D2025</span></a></p>
Marcus "MajorLinux" Summers<p>But what if it didn't have ray tracing?</p><p>Nintendo Confirms Switch 2 Uses DLSS and Ray Tracing, but Is Being Super Vague About the Details - IGN </p><p><a href="https://www.ign.com/articles/nintendo-confirms-switch-2-uses-dlss-and-ray-tracing-but-is-being-super-vague-about-the-details" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">ign.com/articles/nintendo-conf</span><span class="invisible">irms-switch-2-uses-dlss-and-ray-tracing-but-is-being-super-vague-about-the-details</span></a></p><p><a href="https://toot.majorshouse.com/tags/Nintendo" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Nintendo</span></a> <a href="https://toot.majorshouse.com/tags/Switch2" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Switch2</span></a> <a href="https://toot.majorshouse.com/tags/DLSS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DLSS</span></a> <a href="https://toot.majorshouse.com/tags/RayTracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RayTracing</span></a> <a href="https://toot.majorshouse.com/tags/Nvidia" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Nvidia</span></a> <a href="https://toot.majorshouse.com/tags/Gaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Gaming</span></a></p>
Nikita Lisitsa<p><a href="https://mastodon.gamedev.place/tags/raytracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>raytracing</span></a> folks, what do you think of next event estimation vs simple MIS (generate either brdf sample or light sample, use total probability in MC estimator)?</p><p>My former student insists on NEE, but it has so many special cases that I doubt it's a good idea pedagogically.</p>
degoedelWow la version <a class="hashtag" href="https://bdx.town/tag/raytracing" rel="nofollow noopener" target="_blank">#Raytracing</a> ( <a class="hashtag" href="https://bdx.town/tag/rtx" rel="nofollow noopener" target="_blank">#RTX</a> même) de <a class="hashtag" href="https://bdx.town/tag/halflife2" rel="nofollow noopener" target="_blank">#HalfLife2</a> qui sort sans prévenir ! Et c’est gratuit si vous avez déjà le jeu dans votre bibliothèque <a class="hashtag" href="https://bdx.town/tag/steam" rel="nofollow noopener" target="_blank">#Steam</a> .<br>C’est la nouvelle du jour qui fait plaisir !<br>Merci <span class="h-card"><a class="u-url mention" href="https://mastodon.social/@alt3" rel="nofollow noopener" target="_blank">@<span>alt3</span></a></span> pour l’info.<br><br><a class="hashtag" href="https://bdx.town/tag/videogame" rel="nofollow noopener" target="_blank">#VideoGame</a> <a class="hashtag" href="https://bdx.town/tag/mod" rel="nofollow noopener" target="_blank">#Mod</a> <a class="hashtag" href="https://bdx.town/tag/valve" rel="nofollow noopener" target="_blank">#Valve</a> <a class="hashtag" href="https://bdx.town/tag/halflife" rel="nofollow noopener" target="_blank">#HalfLife</a> <a class="hashtag" href="https://bdx.town/tag/hl2" rel="nofollow noopener" target="_blank">#HL2</a> <a class="hashtag" href="https://bdx.town/tag/nvidia" rel="nofollow noopener" target="_blank">#NVidia</a>
Doug Binks<p>Just realised that in my software GPU wavefront pathtracing I could implement efficient virtual memory by storing any 'page miss' paths and then sort by page, load/unload pages and process the relevant paths.</p><p>Does anyone know if this has been done before?</p><p><a href="https://mastodon.gamedev.place/tags/GPU" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GPU</span></a> <a href="https://mastodon.gamedev.place/tags/PathTracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PathTracing</span></a> <a href="https://mastodon.gamedev.place/tags/Avoyd" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Avoyd</span></a> <a href="https://mastodon.gamedev.place/tags/RayTracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RayTracing</span></a></p>