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#rift

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On a complete whim, I decided to play #Rift over lunch and realized that apparently Faeblight is no more. This prompted me to record a quick video of our Guild Hall just in case transferring off the server bricked anything.

You get to listen to me realize that apparently Rae built way more onto the Guild Hall since I last visited.

youtube.com/watch?v=M-vToIhbFJ

The philosophy of mind - the #UEPhA Cup of #Isms - The game is initiated by the #humanities

After the "prelude" (philosophies.de/index.php/2021), in which the scientific-historical "#rift #valley ("#Schisma/#Hiatus") between the once the humanities and #natural #sciences have been set out, it is now time to let the game of "isms" begin.

More at: philosophies.de/index.php/2021

Replied to MassivelyOP

@massivelyop Oooh this is a fun one! As someone who has tanked just about everything in the various games I've played, I recognise all of these 😎

#Rift and #TheSecretWorld offer(ed) my favorite tanking options:

Rift:
Warrior Voidknight/Reaver for lots of battlefield control of the boss and the adds no matter where they/me/the rest of the raidgroup was.
Rogue Riftstalker for teleporting and evade-tanking to give the healer a panic attack when the occasional hit did land.
Mage Arbiter/Frostkeeper for crazy seat-of-pants proc management while bouncing the charge bar from below 20% to over 80% and back again.
Cleric Justicar/Sentinel when it was the old healing tank build that could raid-heal and generate monumental threat leaving the true healers free to heal me!

TSW:
Ranged leech heals were the bomb provided you were in high-end gear - Assault Rifle and... whatever you want as your second really. Hammer/Blade/Fist for some fast CC or defensive abilities. Geared enough to maintain high DPS for threat, make the heals substantial and enough Block in the gear to prevent penetrating one-shots.
I also did the more traditional pure close-range tanking (e.g. Lurker) but that relied heavily on a good healer!