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#sounddesign

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If you'd like to get the #remix treatment, it's winter and I'm in the lab and offering donate what you can commissions for remix, sound assets, #soundtrack, sound beds, loops, etc etc.

Dark and dirty is my wheelhouse but very happy and able to flex sound for friendly projects.

Enjoy dark sample pack volumes or you might like to share some oontz or horror soundtracks with the neighbours

music.control.org

#commissionopen #soundDesign #remix #audio #gameSound #gameDesign #getFediHired

2/

control freak studio / control.orgcontrol freak studio / control.org dark disko, ebm, industrial, synth, powernoise, synthpop, tech, house, noisescapes, dystopia, horror, commissions, sound design, game assets, installation sounds, noises, remixes

• Sound designer Eddie Gandelman on composing a future that allows us to hear ourselves think

As our everyday, human-made products compete to be the most earsplitting, he's trading in the jarring overload for spatial reverb, wood tapping, and bird song.

"When we’re designing sounds, we’re accessing a channel that is direct to the human brain. My opinion is that a better-sounding world is a quieter and more natural-sounding world."

designobserver.com/a-quieter-p

DesignObserver · A quieter place: Sound designer Eddie Gandelman on composing a future that allows us to hear ourselves think - DesignObserverHow natural soundscapes are inspiring a new generation of product design — and why it's time we rethink the harmful sounds of everyday tech.
#design#audio#noise
Various Sound Effect Libraries - 1970-1985

As most people who know me, know I have worked in post production for TV & Radio, doing composition as well as foley & recording for it, amongst regular music production & recording work. Which means I have collected libraries of sounds for a long while.
Whether on CD, tape, DAT, reel to reel or vinyl

These are just a few of the ones I’ll be sampling & putting into my newly acquired Digitakt II from Elektron - to use in upcoming music, events & gigs I’ll be playing in the future.
A fun evening of sampling awaits!

#music #samples #samplelibraries #soundeffects #sfx #sounds #foundsound #elektron #digitakt #sounddesign #musicproduction #production #artist #musician #producer #recordingartist
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I added the high pass filter I coded from scratch to my Rust databending tool (github.com/reillypascal/data2a)

It's so much nicer not needing to manually import each file into Audacity and filter/normalize it — the tool is already making me much more enthusiastic to compose with these sounds!

#Rust #Programming #Coding #Audio #SoundDesign #Glitch ##ExperimentalMusic #NoiseMusic #Databending

00:00/00:16

I'm getting back into Rust, and my current project is automating the databending from this post (reillyspitzfaden.com/posts/202)

Importing individual files as raw data in Audacity is slow, and on top of that, I like to cut out the sub-20 Hz noise and normalize the result. So far, I can traverse through subfolders and write everything to a new output folder

I made an audio filter in Rust last summer (github.com/reillypascal/rs_rus), so the next step will be to incorporate that here and filter the result. I'm having a lot of fun with it!

We are in the lab! Managed to get about 20 minutes of raw material dropped today for mangling in the next Broke and Dirt sound and loop sample volume.

80% of my medical specialists think drumming when I can is net gains for mental energy and physical therapy for the parts that work. Don't tell that grumpy one. Fuck that guy. We out here oontz'n.

I'm also available for donate what you can remixes and sound assets. control.org/#latest

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And here's the results of the mp3 glitching script (reillyspitzfaden.com/posts/202) played with the MuBu concatenative synthesis tools in Max/MSP

I'm analyzing the file based on transients, sorting the segments according to loudness (Y axis) and average frequency of the spectrum (X axis), then playing through those segments using those groupings

Here's a demo of the mp3 glitching script I wrote about here: reillyspitzfaden.com/posts/202

I added a batch script so I can take in a bunch of folders of .wav files, use ffmpeg to convert them to mp3 (and try out different bitrates), glitch them, re-encode those as .wav (easier to work with), and then clean up all the intermediate mp3s.