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#splines

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menschenfreund<p><span class="h-card" translate="no"><a href="https://mastodon.art/@inkscape" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>inkscape</span></a></span> well, <a href="https://hessen.social/tags/splines" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>splines</span></a> are traditionally used in shipbuilding, so I know which tool I would use in <a href="https://hessen.social/tags/inkscape" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>inkscape</span></a> 🤓</p>
rojun<p><span class="h-card" translate="no"><a href="https://mindly.social/@setsly" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>setsly</span></a></span> Challenge accepted! Though 3b1b is amazing, <span class="h-card" translate="no"><a href="https://mastodon.social/@acegikmo" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>acegikmo</span></a></span> did just beautiful videos on splines.</p><p>The Beauty of Bezier Curves:<br> <a href="https://www.youtube.com/watch?v=aVwxzDHniEw" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">youtube.com/watch?v=aVwxzDHniEw</span><span class="invisible"></span></a></p><p>The Continuity of Splines:<br><a href="https://www.youtube.com/watch?v=jvPPXbo87ds" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">youtube.com/watch?v=jvPPXbo87ds</span><span class="invisible"></span></a></p><p><a href="https://mastodon.social/tags/splines" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>splines</span></a> <a href="https://mastodon.social/tags/maths" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>maths</span></a> <a href="https://mastodon.social/tags/FreyaHolmer" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>FreyaHolmer</span></a></p>
Tobias Zimmermann<p>Proud to have this NEW PAPER "Dealing with continuous variables and modelling non-linear associations in healthcare data: practical guide" out in <span class="h-card" translate="no"><a href="https://bird.makeup/users/bmj_latest" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>bmj_latest</span></a></span> , a great collaboration with Pedro Lopez-Ayala, <span class="h-card" translate="no"><a href="https://mastodon.online/@Richard_D_Riley" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>Richard_D_Riley</span></a></span>, and <span class="h-card" translate="no"><a href="https://bird.makeup/users/gscollins" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>gscollins</span></a></span> . </p><p><a href="https://www.bmj.com/content/390/bmj-2024-082440" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">bmj.com/content/390/bmj-2024-0</span><span class="invisible">82440</span></a></p><p><a href="https://fediscience.org/tags/statistics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>statistics</span></a> <a href="https://fediscience.org/tags/datascience" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>datascience</span></a> <a href="https://fediscience.org/tags/rstats" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>rstats</span></a> <a href="https://fediscience.org/tags/splines" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>splines</span></a></p>
Stewart Russell<p>This pattern was nippin' ma heid, but I've got it now. It forms interlinked flowers with six petals, but it took me ages working out how to make its building blocks join together just right</p><p><a href="https://xoxo.zone/tags/patterns" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>patterns</span></a> <a href="https://xoxo.zone/tags/embroidery" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>embroidery</span></a> <a href="https://xoxo.zone/tags/splines" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>splines</span></a></p>
Dr Mircea Zloteanu ☀️ 🌊🌴<p><a href="https://mastodon.social/tags/statstab" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>statstab</span></a> #354 Modeling Non-Linear Associations in Meta-Regression {metafor}</p><p>Thoughts: Modelling non-linear effects is easier than you think with splines!</p><p><a href="https://mastodon.social/tags/splines" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>splines</span></a> <a href="https://mastodon.social/tags/metafor" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>metafor</span></a> <a href="https://mastodon.social/tags/r" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>r</span></a> <a href="https://mastodon.social/tags/metaanalysis" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>metaanalysis</span></a> <a href="https://mastodon.social/tags/nonlinear" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>nonlinear</span></a> <a href="https://mastodon.social/tags/moderator" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>moderator</span></a> <a href="https://mastodon.social/tags/metaregression" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>metaregression</span></a> <a href="https://mastodon.social/tags/cubic" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>cubic</span></a></p><p><a href="https://www.metafor-project.org/doku.php/tips:non_linear_meta_regression" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">metafor-project.org/doku.php/t</span><span class="invisible">ips:non_linear_meta_regression</span></a></p>
SplinesArcs and lines toil for <a href="https://pixelfed.social/discover/tags/splines?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#splines</a><br> <br> 2500 years ago, when they had neither computers nor <a href="https://pixelfed.social/discover/tags/CAD?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#CAD</a> tools, designers and architects relied on knowledge of algebra, geometry, and trigonometry for their daily work. It was a mere 350 years ago that Leibniz and Newton brought calculus as a new mathematical tool for design and engineering.<br> <br> Before computers arrived, artists, designers, and architects toiled with manual drafting tools to engineer breathtaking masterpieces. "Toil" is not an exaggeration to describe that endeavor, even though I suspect some of them really enjoyed what they were doing. <br> <br> <a href="https://pixelfed.social/discover/tags/Scarlata?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#Scarlata</a> compiled an entire book on <a href="https://pixelfed.social/discover/tags/VignolaProportions?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#VignolaProportions</a> with painstaking accuracy and high precision before there were calculators and spreadsheets, making it "easy" to convert from µ to physical units in both English and Metric systems, but the world has moved on, his work is forgotten, and nobody is thankful for his contributions.<br> <br> If you have a CAD tool, you need not toil. Simply draw an arc of radius µ = 144 that is centered on the <a href="https://pixelfed.social/discover/tags/columnAxis?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#columnAxis</a> and passes through point B. Then draw a vertical line parallel to the column axis at x = µ * 5/6, or 120 units. Use this line to split the arc and trim away the left portion of the arc. Next, divide the length of the remaining portion of the arc into 8 equal portions using your CAD tool to mark points 1 through 8 as shown. If your CAD tool is able to divide the leftover arc this way, you can just ignore the angular lines radiating from the center. Otherwise, I will show you how to use them as a fallback.<br> <br> Now look at point C, which seems like it is vertically above point B, but it is not. It is actually vertically above point 1.<br> <br> Draw 7 more vertical lines starting with point 1, then point 2, and so on. Mark point C at 192 units vertically above on line 1, D at 192*2 on line 2, E at 192*3 on line 3, and so on until you reach point J.<br> <br> Select these 8 points and use your CAD program to interpolate a free-form NURBS curve to fit these points.
Karsten Schmidt<p>Animated versions... (only tweening uniform displacement value)</p><p><a href="https://mastodon.thi.ng/tags/ThingUmbrella" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ThingUmbrella</span></a> <a href="https://mastodon.thi.ng/tags/Generative" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Generative</span></a> <a href="https://mastodon.thi.ng/tags/Geometry" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Geometry</span></a> <a href="https://mastodon.thi.ng/tags/Splines" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Splines</span></a> <a href="https://mastodon.thi.ng/tags/Subdivision" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Subdivision</span></a></p>
Karsten Schmidt<p>Added a new[1] configurable curve subdivision kernel for <a href="https://thi.ng/geom" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">thi.ng/geom</span><span class="invisible"></span></a> to (iteratively) subdivide polygons/polylines with displacement, allowing for super compact code, infinite variation, and beautiful results like shown...</p><p>[1] Actually been using this approach since 2010, initially for 3D mesh subdivisions (3rd image)</p><p><a href="https://mastodon.thi.ng/tags/ThingUmbrella" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ThingUmbrella</span></a> <a href="https://mastodon.thi.ng/tags/Generative" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Generative</span></a> <a href="https://mastodon.thi.ng/tags/Geometry" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Geometry</span></a> <a href="https://mastodon.thi.ng/tags/Splines" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Splines</span></a> <a href="https://mastodon.thi.ng/tags/Subdivision" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Subdivision</span></a> <a href="https://mastodon.thi.ng/tags/TypeScript" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>TypeScript</span></a> <a href="https://mastodon.thi.ng/tags/JavaScript" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>JavaScript</span></a></p>
Steve's Place<p>Do I sound unusually cranky and not at all like a carefree coder/musician?</p><p>I'm still working with splines.</p><p>Splines are a way to make something follow a path. It sounds so simple. It's in 3D and parallax is a thing.</p><p><a href="https://en.wikipedia.org/wiki/Parallax" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">en.wikipedia.org/wiki/Parallax</span><span class="invisible"></span></a></p><p>There are other considerations. The Path Follow plugin is useful for all sorts of moving things. Its "curve" spline types are piles of fun. Especially if one decides to twist.</p><p>OTOH, something on its side can be surfed.</p><p>Piles! </p><p><a href="https://mastodon.stevesworld.co/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.stevesworld.co/tags/UE5" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>UE5</span></a> <a href="https://mastodon.stevesworld.co/tags/splines" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>splines</span></a></p>
Steve's Place<p>I have at last crested the hill!</p><p>This is one long rail line. I'm going to move a couple of buildings closer to it.</p><p>The class where the line begins spans a large area. I'm still in their area, but will soon border another's castle, and then maybe I'll end it at the cat civilization. They are lousy farmers, and look forward to getting supplies.</p><p>An 8K map is big.</p><p>I might swap out the castle. Its splines turn walls green. Screw-up with materials. All moss, no wall.</p><p><a href="https://mastodon.stevesworld.co/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.stevesworld.co/tags/UE5" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>UE5</span></a> <a href="https://mastodon.stevesworld.co/tags/RPG" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RPG</span></a> <a href="https://mastodon.stevesworld.co/tags/Splines" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Splines</span></a></p>
Steve's Place<p>Spline day. Making a railroad track in the big RPG. Faster than in real-life, but real-life tracks don't elongate themselves if you click too far ahead. What a world.</p><p><a href="https://mastodon.stevesworld.co/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.stevesworld.co/tags/UE5" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>UE5</span></a> <a href="https://mastodon.stevesworld.co/tags/RPG" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RPG</span></a> <a href="https://mastodon.stevesworld.co/tags/Splines" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Splines</span></a></p>
Alexander Shendi<p><span class="h-card"><a href="https://mastodon.social/@acegikmo" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>acegikmo</span></a></span> </p><p>I think my spline is aching. What happened to the nice, simple cubic splines that I normally use?</p><p><a href="https://rollenspiel.social/tags/splines" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>splines</span></a> <a href="https://rollenspiel.social/tags/toomuchinput" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>toomuchinput</span></a></p>
JSMuellerRoemer<p>I'm very interested in <a href="https://c.im/tags/Teaching" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Teaching</span></a> <a href="https://c.im/tags/Education" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Education</span></a> and educational software and have been involved in two such projects: </p><p><a href="https://l0calh05t.github.io/ihcoords/" rel="nofollow noopener" target="_blank"><span class="invisible">https://</span><span class="">l0calh05t.github.io/ihcoords/</span><span class="invisible"></span></a> for teaching <a href="https://c.im/tags/ComputerGraphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ComputerGraphics</span></a>, esp. homogeneous coordinates and <a href="https://c.im/tags/Splines" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Splines</span></a><br><a href="https://fh-igd-iet.github.io/qcvis/" rel="nofollow noopener" target="_blank"><span class="invisible">https://</span><span class="">fh-igd-iet.github.io/qcvis/</span><span class="invisible"></span></a> for <a href="https://c.im/tags/QuantumComputing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>QuantumComputing</span></a> </p><p>10/11</p>
Eugene Alvin Villar 🇵🇭<p>I watch quite a lot of math YouTube videos, but I am quite confident this video by Freya <span class="h-card"><a href="https://mastodon.social/@acegikmo" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>acegikmo</span></a></span> about continuous splines is the best I’ve seen this year! Really, really amazing content, with easy-to-understand math (well, if you’re a math geek), and absolutely gorgeous visuals. 😍</p><p>Freya did a superb video about Bézier curves last year for the Summer of Math Exposition, but this video about splines is just next level!</p><p><a href="https://en.osm.town/tags/math" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>math</span></a> <a href="https://en.osm.town/tags/splines" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>splines</span></a></p><p><a href="https://youtu.be/jvPPXbo87ds" rel="nofollow noopener" target="_blank"><span class="invisible">https://</span><span class="">youtu.be/jvPPXbo87ds</span><span class="invisible"></span></a></p>