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#devlog

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Art updates:
- Mostrovska finished the ecopirates repair illustration.
- Vaerlyi is working on the "artic passage" expedition map.
- Elsa Serka is finishing the "heatwave" event illustration.

Infrastructure:
-Honora bricked the server while trying to update, then fixed it. We are so back.

as mentioned before, my C codegen produces only defines, and an included header "executes" them through cpp, generating the code.

this works splendidly well, except for one thing: #line statements. can't generate them this way. they are also woefully incomplete: can't even specify a column that goes with the line.

the best solution would be a C attrib that fixes this. since it doesn't exist, i'll need an extra `sed` pass just for this. :-/

Hi, people! ✌️

I've build "Cat a shooter 😼" for Android, and this is the last thing that I have to do for a while.

And now you can download this game for your Android device 📱 from Gamejolt: gamejolt.com/games/cat-a-shoot

or from itch.io: xolatgames.itch.io/cat-a-shoot

Also I've add instructions for building to it GitLab page 👉 gitlab.com/xolatgames/cat-a-sh

So, I think that it's all, and see ya later.

Have a good day! 😉 😜 ✌️

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Art updates:

Mostrovska is finishing their internship this week and we are super thankful for their contributions!
Check out more of their work at mostrovskaa.tumblr.com/

Vaerlyi finished the map for the sea of Hirwazh scenarioa, but it will inspire us to make more progress on expeditions.
Also progressed on icons thanks to Chroma!

@khaleer gave us another crane emblematic of Brest, (re-using the same texture so that the game runs on potato computers).

#gamedev#devlog#b3d

#programming #gamedev #devlog #simulation #commonLisp #leonardoCalculus

screwlisp.small-web.org/lispga

Really just a devlog! I slapped a #mcclim #gui onto my simulation so that I could click a button rather than type actions over and over again.

Then, I really just figured out that one simple-starting-arrangement idea I had doesn't work, because the only vertical move that gets triggered is from the lowest row of a tile to the highest row of the same tile.

Small "improvements".

I'm thinking about starting a #devlog about my game/engine development. I don't know if it would help me sell more, but I really just want to talk about cool game-making stuff. My friends and family are tired of listening to me and rarely have anything constructive to add.

Devo dire che l'aver disinstallato Instagram è stato una manna per la gestione del tempo, tanto che mi sono rimesso un po' a smanettare con certa roba dopo secoli (roba che probabilmente finirà di nuovo in soffitta ma almeno mi aiuta ad imparare qualcosa :smug: )

In ogni caso, Love2D è meraviglioso - d'altronde c'hanno fatto Balatro

#DevLog
#GameDev

I gave a talk this morning for members of the French Collège Code Sources et Logiciels as part of the national Ouvrir la science! effort, discussing #RSEng & @us_rse

I hope this leads to some alignment & collaboration between RSE associations & the French #DevLOG community (devlog.cnrs.fr)

my slides: doi.org/10.5281/zenodo.1577019

www.devlog.cnrs.frRéseau Devlog – Réseau des acteurs du Développement LOGiciel au sein de l'Enseignement Supérieur et de la RechercheRéseau des acteurs du Développement LOGiciel au sein de l'Enseignement Supérieur et de la Recherche