Fall damage in Souls games:
Dark Souls I: you have to fall into Gravelord Nito's and the Four Kings' boss arenas...there's falling glitches you can perform to pass certain areas. yet in Blighttown you'll die from a six foot drop
Dark Souls II: you have to have enough vigor and the cat ring to get to its version of Blighttown (i forgot the name)...the final part of the DLC has you do a death-defying anime fall to take on the Ivory King. i guess when its thematic, its not deadly
Dark Souls III: DLC attempts some logic by putting ash piles under death-defying falls...and also you die from 6 foot falls in the overworld
Bloodborne: can you even jump in this game?
Elden Ring: you either survive a 10 foot drop with a fart of health left or die to a 4 foot fall. depends on whether the game hates you or not