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#HelloGames

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For anyone who cares about my past #NoMansSky problems after the last update, I found completing the Autophage settlement quest-line fixed the invisible walls glitch there.

I also see the light-boxes have been fixed, so my attempts at LGBTQ+ flags are back on my portal base, and look better colours than ever.

But then I turned around and find this is now there too on the top of the hill...

So my Autophage settlement is still glitched, but at my OG one, the fireworks do work at least.

Laylaps is very interested watching them.

Also the light boxes at the portal base with dragons that I made in Pride colours (as best I could) are broken too. So if you end up there, it won't look anything.

Laylaps is also very interested scanning the flyers again.

No Man's Sky Beacon, the game's 48th major (and free) update, landed this week, bringing a major overhaul to its city building mechanics and also bringing the Nintendo Switch 2 version which is leaps and bounds beyond the original Switch's impressive but limited release.

The Switch 2 version is a free update for owners of the original Switch version.

Here is a deep dive into what went into the Switch 2 version from Hello Games chief Sean Murray:

youtube.com/watch?v=cgYYQwHuh-

(No Man's Sky is also on sale now for all platforms - 60% off @ $23.99)

Sadly the Autophage settlement the new storyline sent me to is glitched out. The buildings are 'there', but the walls and roofs aren't, and stuff that is supposedly there isn't interactable when you reach it.

Oh well. I'll put it to one side again and wait.

From the Relics Expedition, you may remember I went back to this portal to get one of the 'dragons' to get it as a pet.

Now if you go there as you want one yourself, there is now a stone building you can go in too. It has a large refiner, nutrient processor and is mildly decorated inside and outside.

After this week, and maybe this will get me excommunicated from the game, I also did what I'm best for doing - performative nonsense - and if you go to the back you'll see these light boxes.

The colours (green and white especially) are the best we've got in vanilla building. I've already seen more accomplished builders can manipulate them to be better than my performatism.

I guess this guy on TikTok is riffing on No Man's Sky?? Bizarre.

"...14 college students from around the world created a fractal holographic universe on a DVD which is literally like a universe on a DVD?

Oh it's called No Man's Land? Awesome.

And then it can create and kind of render itself alive? Huh. Okaay. Oh, and they're wanting to add AI into the game, which will make the people in the game sentient and will make them conscious? Okaay..."

youtube.com/shorts/5WTBHWPXw0c

This weekend I did decide to start the Relics Expedition, and receiving 40 bionic lures as a task reward, I was already thinking how many I can bring back.

45 minutes later, not only have I none of them left, but there's still no sign of this bonefish you've got to get. I've even caught two (S-Grade) lunkers.

I'll leave it until later on I guess. At least these spheres 'dancing' was a cool welcome at Dig Site 4 though.

And I think that my companion that you need to add for another task, perfectly sums up my thoughts after trying and failing to get this bonefish.

This sounds very ungrateful, but one thing I don't need in #NoMansSky having suffered with the regular titanworm, is a skeletal one.

Also reanimated fauna skeletons, and the expedition rewards aren't (for me anyway) appealing.

At least my current two home planets don't have bones, so I don't have to deal with that (or end up moving).

I'm sure that this scaredy-cat will persevere through with this expedition at some point, but finally on this, it's also a shame we can't have a companion that works like Laylaps, again.

nomanssky.com/2025/03/no-mans-

www.nomanssky.comNo Man's Sky: Relics - No Man's SkyHello! Following hot on the heels of the massive Worlds Part II update back in January which introduced a whole range of visual enhancements, gameplay additions and quality of life improvements, the small No Man’s Sky team have let their imaginations run wild and been having a lot of fun playing around with something really whimsical but...