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#gamedevelopment

2 posts2 participants0 posts today

Heard from someone today that they were playing one of my RPG's and really enjoying it.

That really made my day!

(And I kinda needed it, too, due to some depressing discussions we were having at my day job today.)

Sometimes as a hobbyist/indie game developer, you don't really get a lot of traction or feedback for your games, which can be a little demoralizing.

So it's heartening to hear when your work actually had a positive impact on someone!

Are you working in games and do you want to take a stand against censorship?

I'm currently in the process of setting up a petition to fight against payment processors' and extremists' influence on online stores and the content they're allowed to sell.

I know there's already a pretty successful petition making its rounds, but what it neglects to mention is that a) the current developments do not only affect adult games, but also MANY (SFW) queer games and b) there's no way to know where the line will be drawn, if our freedom of expression through games will be limited even further.

Now I'm looking for people who'd like to be mentioned as initial signers, as I think a petition signed and publicly supported by people working in games will have more impact.

If you're interested, please get in touch and I'll send you the petition text.

For anyone who's a game developer, would you consider making something for an older console? (either a port or something original)

I'm thinking from the Atari 2600 to the Dreamcast. I know many games have been released for these systems, & while some are easier to create something grand than others, I'm curious to know why not many program for it. Especially as it could work to promote the game on other platforms.
#gaming #GameDevelopment #retrogaming

We're still waiting on the SVN to be foxed so we can work on Mushroam some more.

In the meantime, I had a look at my RPG's abilities to make some of the more niche ones more widely applicable to adventure scenarios.

Microsoft is laying off around 9,000 people, and many of those cuts are expected to hit Xbox, with games being canceled and studios closed. @aftermath.site's Riley MacLeod takes a look at some of the industry veterans who have been caught in this decision: Matt Firor, who leaves Microsoft-owned Zeinmax after more than 18 years and started making games in the 1990s; Jon Knoles, who began his career working on "Indiana Jones and the Last Crusade" in 1991; Gregg Mayles, who was hired by Rare in 1989, and many more. "When [Microsoft gaming CEO] Phil Spencer writes in his layoff justification that 'we would not be where we are today without the time, energy, and creativity of those whose roles are impacted,' the people he’s speaking of weren’t just foundational to Microsoft, but to some of gaming’s earliest characters, studios, and systems.

flip.it/f_a3-c

flip.it · Microsoft Layoffs Signal Video Game Industry Brain Drain - AftermathMultiple industry veterans have left Xbox in the wake of layoffs

Do any #gamedevelopment veterans have advice for pitching to publishers?

Our game is being developed on a shoestring budget, but we recently transitioned into a phase where we're working primarily on new characters and new levels since the core systems are complete.

Next is to get the word out.

Since I'm (professionally) new to this industry, I'd love guidance on getting the game in front of people without having to rent a booth at PAX.