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#console

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It would also be a more flexible option not just for "dumb #terminals" like a VT320 or VT525, thus desireable for a lot of #legacy / #embedded setup and allow for integrating like a #serial #console into a "Managment LAN" (which should be #airgapped!)…

  • Also an #EthernetModem would really be a cost-effective option compared to proprietary solutions, espechally when one can make a #DINrail-mounted version.

So yeah, a #LAN232 / #Ethernet232 would be kinda cool, even if it's just a #PiZero 1.3 with a USB Serial & Ethernet Chip in a case.

Continued thread

And then add to the fact that whilst #9thGenConsoles are the most expensive [by sticker price, not adjusted for inflation!] and have evidently the most powerful hardware & best tooling compared to previous generations, they too lack a reason to even consider buying them.

I literally know folks that got themselves the #JapanoBox 4 for "#DetroitBecomingHuman" and there are people who bought the #HaloStation One for "#Halo5" [which is still #console-exclusive]

Anyone can recommend forgotten books about designing and programming text user interfaces (TUI) for consoles/terminals, also known as screen design back in the 80s?

*Not* curses or using existing libraries, but more like relying directly on ANSI/VT100 control sequences. And *no*, I'm not asking for a list of escape sequences :)

The kind of material I'm thinking of is something close to the 1989 "Programming the User Interface: Principles and Examples" by Judith R. Brown and Steve Cunningham. But focused on TUI exclusively. The more (pseudo-)code, the better.