April 20, 2024 - Day 476 - NewPlay Review
Total NewPlays: 499
Game: XDefiant
Platform: Ubisoft Connect
Released: Server Stress Test
Installed: April 20, 2024
Unplayed: 0d
Playtime: 47m
XDefiant is a (will be) free-to-play squad-based arena FPS that seems to be a mashup of Ubisoft's various franchises and Overwatch.
I signed up for the beta months ago, and forgot about it, then found a mention of the server stress test running from the 19th to the 21st in my email.
I'm not big on online shooters in general. I *bought* Overwatch and rarely played it. I gave Valorant a couple of goes, but given Riot's penchant for overly invasive software that insists on running all the time, I banned Riot games when I upgraded my PC and re-installed Windows. I've tried many of the others, and nothing really clicked.
XDefiant was announced in July 2021, and multiple online PvP shooters have appeared (and disappeared) in the intervening years. They've all left me cold.
Since I started the project, I don't think I've done a beta test review, but so close to the end of the project, why not do something new?
The game utilises several "faction"-based classes that include The Division, Splinter Cell, and Watch Dogs.
There are goals to achieve to build XP, and I'm pretty sure that it's absolutely going to have a battle-pass to use all of that XP.
I think Ubisoft do an excellent job of immersive environmental design. Far Cry 5 is one of the few AAA games I've actually completed. I sunk a huge chunk of time into The Division 2.
To me, XDefiant feels like they've brought those same skills to bear on the arenas, and I really like the feel.
However, as I don't really play squad-based shooters on the regular, I can't judge for the quality of the gameplay, or compare it to other games.
What I do know is that I don't play those other games, because I don't really enjoy them (or the abuse that often comes from other "teammates").
I enjoyed XDefiant last night, and will put some more time in today.
To be clear, this is not a sponsored post (I wish!); the server test runs from April 19th through April 21st, and is open to all platforms (link below).
I'd love to know what other people think; for me, XDefiant feels fun, so it's at least:
3: OK
#XDefiant #SquadShooter #ArenaShooter #FPS #Multiplayer #Gaming #ProjectONG
https://www.ubisoft.com/en-us/game/xdefiant/news/5Fb8s9KfEsuwvkWJZJJsCZ/server-test-session
April 16, 2024 - Day 472 - NewPlay Review
Total NewPlays: 498
Game: FORCED
Platform: Steam
Released: Oct 24, 2013
Installed: May 25, 2019
Unplayed: 1789d (4y10m23d)
Playtime: 20m
FORCED is a difficult game to describe. It's an isometric part multiplayer arena brawler, part puzzle game.
I didn't even realise I owned it; I own and occasionally play Minion Masters, and this was a free giveaway by the devs this week, and when I tried to use the Steam key, "this game is already associated with this account".
I went through a couple of the tutorial levels. The tutorial (at least) is designed around a series of arena trials where you need to defeat a certain number of mobs, and complete particular goals.
You have a voiced assistant/instructor; a floating energy orb who can be used to interact with otherwise inactive environmental elements to complete said goals.
Between trials you can pick between one of four weapon types/play styles, some of which are better suited to a particular arena than others.
The multiplayer appears to be local or organised remote co-op; there doesn't seem to be any public matchmaking aspect, and I've got no-one to play it with, so can't really comment.
Interestingly, I can see hints of things that were developed as part of Minion Masters, but in the end, the gameplay didn't really grab me, and it's not something I think I'll play again.
Unfortunately it's just a bit:
2: Meh
April 14, 2024 - Day 470 - NewPlay Review
Total NewPlays: 497
Game: Rebel Galaxy Outlaw
Platform: Steam
Released: Sep 22, 2020
Installed: Aug 1, 2021
Unplayed: 987d (2y8m13d)
Playtime: 22m
Rebel Galaxy Outlaw is a 3D space combat game.
As Juno Markev, the opening animated cut-scene finds your ship shot down by the man who killed your husband.
You now need to work your way back up by running missions to earn credits to upgrade and buy new ships, to (I assume), take revenge on the man who took your husband's life, and tried to kill you too.
One of the niceties in the dogfighting is the ability to lock on and follow a target. Had I played the tutorial before the game, knowing this, as well as how to fly the ship, may have saved me from a premature death.
Rebel Galaxy Outlaw might be next up after I finally finish Chorus, because it's:
3: OK
April 12, 2024 - Day 468 - NewPlay Review
Total NewPlays: 496
Game: The Excavation of Hob's Barrow
Platform: Steam
Released: Sep 8, 2022
Installed: Apr 11, 2024
Unplayed: 0d
Playtime: 27m
The Excavation of Hob's Barrow is the eighth and final game in April's Humble Choice Bundle. It's a 2.5D pixel-art point-and-click horror adventure set in Victorian England.
You play as Thomasina Bateman, a grave-robber... sorry, "barrow-digger", who's been asked to come to a small village in rural England to excavate a barrow (a large, round, ancient grave).
When she arrives by train in the village of Bewley, the man she's there to meet is nowhere to be found, and the locals claim to know nothing of the site known as "Hob's Barrow", with the mystery unfolding from there.
In this case, the narrative does lift the game above my resistance to pixel-art games, but it's definitely a game I'd need to be in the mood for.
The Excavation of Hob's Barrow is:
3: OK
April 11, 2024 - Day 467 - NewPlay Review
Total NewPlays: 495
Game: Coromon
Platform: Steam
Released: Apr 1, 2022
Installed: Apr 11, 2024
Unplayed: 0d
Playtime: 17m
Coromon is a top-down pixel-art ... Pokemon clone. I'm sorry, it's a Pokemon clone, and I'm not even going to try and pretend it isn't.
Seventh game in the April Humble Bundle, and if I wanted to play Pokemon, I'd play Pokemon.
Which is the problem with this game, because I don't want to play Pokemon.
Can I get back the 17 minutes of my life I spent playing Coromon?
1: Nope
April 10, 2024 - Day 466 - NewPlay Review
Total NewPlays: 494
Game: Symphony of War: The Nephilim Saga
Platform: Steam
Released: Jun 11, 2022
Installed: Apr 10, 2024
Unplayed: 0d
Playtime: 25m
Symphony of War: The Nephilim Saga is a JRPG-inspired pixel-art turn-based tactics RPG. Number six in the April Humble Choice Bundle.
Sometimes, if you can't say something nice about something, better not to say anything at all.
Did I enjoy it? No. Am I the target market for Symphony of War: The Nephilim Saga?
1: Nope
April 9, 2024 - Day 465 - NewPlay Review
Total NewPlays: 493
Game: Terraformers
Platform: Steam
Released: Mar 10, 2023
Installed: Apr 9, 2024
Unplayed: 0d
Playtime: 1h34m
Game number five in this month's Humble Choice Bundle is Terraformers. It's a "turn-based colony builder and resource management game with roguelike elements", built around an Earth expedition to terraform Mars.
You start with a single base, and need to explore and colonise various areas of the planet, gathering a whole load of different resources, which in turn pay for the various "research projects" that are delivered in a roguelike card-shuffle each turn.
Some turn-based games could be categorised as "just one more turn" games. Those games in which you're so deeply engrossed, that you look up, and the sun is coming up, and you need to call in sick so you can get some sleep, and then play for the rest of the day.
The key to those games is that they're scratching a particular itch, in an enjoyable and satisfying way. There's a constant series of build-ups then payoffs, and the effort->reward loop keeps those sweet dopamine hits coming at the right intervals.
I think this is why an integrated and well-planned narrative is so important; that's frequently the key to the payoffs.
Terraformers prods at the same territory, without delivering on the same satisfaction. I clocked out at just over 90 minutes, and just felt frustrated.
At the start of the game, you're presented with a choice of two leaders. Each leader has three skills, and a permanent buff. That bit's critical, because after each in-game year, you have to select a replacement leader.
I get why it's done from a gameplay mechanics perspective, but it feels like it repeatedly broke my sense of connection with the colony.
The game sets itself up as an "ancestors planting a tree" kind of story. It makes it clear that the colonists are doing this with the realisation that they'll never enjoy the fruits of their labour. I think that might be one of the key problems with the game.
I understand that the in-game population is building towards a long term goal with little short-term payoff, but the *player* needs some short-term payoffs, or else it feels more like a job than a game.
On top of everything else, Terraformers gives the population a hedonic adaptation loop. As they game goes on, it requires an increasing amount of effort to keep them happy, as they adapt to life on Mars.
With the repeated loop of disconnection, the cost of research projects grinding upwards and needing more resources, and the population becoming increasingly demanding, I eventually just tapped out.
Terraformers has some interesting ideas, but ultimately it felt like the gameplay was a lot of effort for little reward, and left me feeling pretty:
2: Meh
April 8, 2024 - Day 464 - NewPlay Review
Total NewPlays: 492
Game: Fashion Police Squad
Platform: Steam
Released: Aug 16, 2022
Installed: Apr 8, 2024
Unplayed: 0d
Playtime: 16m
Fashion Police Squad (FPS) is a retro 3D first person shooter (FPS) and marks a change in pace, for game four in the April Humble Choice Bundle
As Sergeant Des of the Fashion Police, you patrol the streets putting an end to fashion crimes.
I swear I am not making this up.
Initially armed only with your trusty 2DYE4 gun, you shoot the boring grey-scale 2D business-sprites, with fashion, taking them from drab to fab!
As you move through the game, you unlock more weapons; unlike most boomer shooters, you need to match the correct "weapon" to the fashion crime.
Overall, it's pretty goofy, but it plays the concept straight, and it's kind of fun. I'm incredibly amused that it's in the same bundle as The Callisto Protocol, but I'm glad that I didn't try to play them back to back, because the mood whiplash might have killed me.
Fashion Police Squad is a groovy:
3: OK
April 7, 2024 - Day 463 - NewPlay Bonus Review
Total NewPlays: 491
Game: Techtonica
Platform: XBox Game Pass UItimate
Released: Aug 16, 2023
Installed: Apr 7, 2024
Unplayed: 0d
Playtime: 11h6m
Techtonica is not in the Humble Bundle. If it was, I'd be torn between yelling "BUY IT IMMEDIATELY", and "RUN AWAY, SAVE YOURSELF!"
It's a first person factory automation adventure game set on an alien planet. It's not Factorio, because it's first-person, and it's got an actual narrative built into the game, instead of tacked on as an afterthought.
You're a "breaker", who's been woken up from artificial hibernation, because something has gone in this mission to colonise an alien planet.
The design and lighting and music are all utterly gorgeous, and I wish I'd never met it.
GG.deals had a link to Pacific Drive on special (that I can't afford), and when I clicked through to look at the pricing, I saw Techtonica in a bundle with Pacific Drive (that I also couldn't afford), and I went back to GG.deals, to discover it's included in XBGU (oh no).
I lovehate factory automation games. I own several of them, and I shouldn't play them.
My theory is that they scratch that DEEP itch for systemisation that my autistic brain loves so much. I have lost entire days of my life in this kind of game.
What Techtonica does, however, is that it ties the narrative progression to the in-game tech-tree progression, and producing enough widgets to open the next level of the tech tree and find out more of the story.
I barely moved all day. I barely ate. I managed to drink a little bit of water here and there, but I was fundamentally staring at the screen for 11 hours straight.
They built a damn Skinner box that was specifically tuned for my brain, and I locked *myself* inside.
This game is a dopamine-hit nightmare, and I love it, but I'm not sure if it's healthy for me to keep playing it, because it verges on "addictive" territory for me.
I hate to say it, but I must; escape while you still can, don't do what I did, because Techtonica is:
5: Excellent
April 7, 2024 - Day 463 - NewPlay Review
Total NewPlays: 490
Game: HUMANKIND
Platform: Steam
Released: Aug 18, 2021
Installed: Apr 7, 2024
Unplayed: 0d
Playtime: 23m
Humble really decided to lean into the strategy games this month, with the third game in the bundle being HUMANKIND. It's a hex-tile based 4X strategy game.
It does a lot of things in a strategy game that Victoria 3 doesn't, which gave me a considerably easier on-ramp.
It purports to allow you to progress from a hunter-gatherer tribes, all the way to a space-faring society, but I didn't get that far in 23 minutes.
It could just have been because I was tired, I just didn't quite connect with it, and I don't really have much more to say about it.
I'll possibly poke it again, but it does feel a lot like Civilisation in some ways, and if I wanted to play a game that felt like Civilisation, I'd just play Civilisation.
The version of the game included in the bundle is the definitive edition, so you immediately have all of the DLC expansions right there, but I'm not sure I'll ever get that far.
HUMANKIND is:
3: OK
April 6, 2024 - Day 462 - NewPlay Review
Total NewPlays: 489
Game: The Callisto Protocol
Platform: Steam
Released: Dec 2, 2022
Installed: Apr 6, 2024
Unplayed: 0d
Playtime: 34m
The Callisto Protocol is the second game in the April Humble Choice Bundle; it's a third-person narrative-driven survival horror game.
I went into it knowing it's classed as a survival horror game, and a great demonstration of why I try to go into these game without knowing what kind of game I'm getting into.
I don't like "survival horror" games as a category. But there are "SURVIVAL horror" games, and "survival HORROR" games. Outlast is an example of the former, The Callisto Protocol is an example of the latter (at least so far?).
Horror games take me places that feel too close to emotional spaces that aren't good for me; I'm not good with that kind of fear-based adrenaline. Occasionally, though, it's doable.
I found the first half hour relatively... OK. You play as Jacob Lee, a poor victim of "names pulled from a hat".
After the intro, the camera pans forward to the cockpit of a ship, and you come face to face with good old Kirkland-brand Timothy Olyphant, Josh Duhamel.
Voiceover and mocap work was done by Josh Duhamel, with the apparent antagonist played by Karen Fukuhara, best known as Kimiko Miyashiro from The Boys.
However, when Sam Witwer shows up soon after, it becomes clear who the real bad guy of the piece is. The fact your first interaction with him is him throwing your innocent character into a maximum security off-world prison is pretty much a "I don't know what I expected moment".
What these actors bring to the game is a sense of this being more than just another survival horror shooter, a game that might actually be serious about its narrative intentions. Whether they can pull it off, I have yet to find out.
In terms of gameplay so far, I was intrigued enough to keep playing, in spite of my nerves. There are a couple of things about the game that make me uneasy.
I don't mind a bit of gore, but The Callisto Protocol is a gorefest. Which brings me to the other thing. You don't just loot bodies in The Callisto Protocol (you little murder hobo), you actually need to perform a "corpse stomp" on them for them to give up their shinies.
That just feels a bit gratuitous.
The graphics and sound design create an incredible atmosphere, and if I'm in the right mood, I might end up trying to escape from Callisto.
The Callisto Protocol seems:
4: Good
April 3, 2024 - Day 459 - NewPlay Review
Total NewPlays: 488
Game: Victoria 3
Platform: Steam
Released: Oct 26, 2022
Installed: Apr 3, 2024
Unplayed: 0d
Playtime: 21m
Victoria 3 is a grand strategy game from Paradox Interactive. It's the first game in the April Humble Choice bundle, and if you're a Paradox fan who doesn't already own it, would probably make the whole bundle worth the purchase.
Strategy games are not my go-to choice for gaming. It took me a long time to connect the dots between my general lack of enjoyment, and my ADHD.
The number of things a strategy game requires me to keep on top of simultaneously, is inversely proportional to how much I enjoy the game.
Then there are games with a steep learning curve. If a game requires me a drop a dexy to stay focused long enough to learn the game systems, that generally doesn't go well.
Paradox Interactive's games tend to be both of these things at once. They are deeply complex games, with steep learning curves, that require patience, tenacity, focus, and the ability to multitask.
I already have a day job, I don't need a second unpaid one at night.
21 minutes is not enough time for me to make a fair objective judgement of Victoria 3, but this project was never about objectivity. It was about whether I enjoyed a game enough to keep playing it.
Victoria 3 seems to be a well developed, and incredibly deep grand strategy game. Will I play it again?
1: Nope
March 28, 2024 - Day 453
March 29, 2024 - Day 454
March 30, 2024 - Day 455
March 31, 2024 - Day 456
April 1, 2024 - Day 457
April 2, 2024 - Day 458
No NewPlay Reviews
Total NewPlays: 487
It was at this point that circumstances finally forced me to take a break. I just couldn't do it any more.
When I started the project, it was about playing through my unplayed games. I've made a huge dent in the list, but added more, and it's been a pretty great experience.
However, it's become more and more like work, and I already HAVE a job.
When those two things conflict? Well... this happens.
The other thing that's occurred is that it's now taking away from my ability to settle in and enjoy the games I've reviewed.
I tried to settle in and play Horizon Zero Dawn last night. It had been a year since I'd played it.
I couldn't remember *how* to play it, and I couldn't settle in because in my head was the drumbeat "I have to write those reviews, I have to write those reviews, ihavetowritethosereviews" and I quit after 10 minutes.
I want to be able to have some fun again without feeling that self-imposed burden.
So I have a new plan... the April Humble Choice dropped on the 3rd, and that's going to take me to 495 games.
I'm going to go to 500 games, and then call it a day on this version of the project.
It's been a fun journey, and I've really appreciated the feedback, but I feel like right now I need to put a pin in it, and let it have an ending.
I still might do some reviews (I've got many months of pre-paid Humble Choice bundles to come), but I think I need to finally say goodbye to #ProjectONG in this form.
March 27, 2024 - Day 452 - NewPlay Review
Total NewPlays: 487
Game: If Found...
Platform: Steam
Released: May 20, 2020
Installed: Jul 27, 2022
Unplayed: 609d (1y8m)
Playtime: 24m
If Found... is a 2D hand-drawn visual novel, that's telling two seemingly disconnected stories.
One is the story of an astronaut, Cassiopeia, and her entry into a black hole.
The other is the story of Kasio, a young Irish trans woman in the 1990's, and the fallout of her coming out as trans.
The UI is unique in my experience; you only have an eraser. You move through the story, partly as presented in Kasio's journal, by erasing your way through Kasio's life, and experiencing different memories as you go.
Sci-fi? A trans woman's coming out story? It's very much right up my alley, thematically.
I just wish I enjoyed it. There's a story there I want to engage with, but I wonder if it's the autistic part of my brain that's just struggling to connect with the story of a early-20's trans woman in a queer share house in Dublin (I think?).
The metaphor inherent in the UI is lovely, but it starts to get frustrating after a while.
I appreciate the love that's gone into the story, but I just found myself struggling to remain engaged, and that's something I often experience with visual novel style games, so I found that particularly disappointing in this regard.
I wonder if it's the kind of game that I could play in a different context and would be more enjoyable (perhaps remote Steam on the iPad).
In the end, I would say that for me If Found... is:
3: OK
March 26, 2024 - Day 451 - NewPlay Review
Total NewPlays: 486
Game: The Forest Quartet
Platform: Steam
Released: Dec 9, 2022
Installed: Mar 14, 2023
Unplayed: 378d (1y12d)
Playtime: 22m
The Forest Quartet is a third-person puzzle game that's part narrative adventure, part jazz-themed exploration of grief.
It tells the story of a quartet of jazz musicians whose lead vocalist, Nina, has passed away. You play as Nina, a spirit interacting with the physical world to reunite her former bandmates, and help them come to terms with her death.
It's a beautiful little game, and very moving.
The Forest Quartet is:
5: Excellent
March 25, 2024 - Day 450 - NewPlay Review
Total NewPlays: 485
Game: Frog Detective 1: The Haunted Island
Platform: Steam
Released: Nov 23, 2018
Installed: Dec 9, 2023
Unplayed: 107d (3m16d)
Playtime: 39m
Frog Detective 1: The Haunted Island is a first-person (first-frog?) mystery adventure game.
It's very cute, quite amusing, and... short. It was all over and done, with 100% achievements, in under 40 minutes. The music is lovely, and I ended the game with a smile on my face.
There are two other Frog Detective games (so far?), and I have Frog Detective 2 in my library, ready to play.
Frog Detective 1: The Haunted Island is:
4: Good
March 24, 2024 - Day 449 - NewPlay Review
Total NewPlays: 484
Game: Draw Slasher
Platform: Steam
Released: Oct 13, 2016
Installed: Dec 14, 2019
Unplayed: 1562d (4y3m10d)
Playtime: 15m
Draw Slasher is a 2D mobile port of what basically seems to be Fruit Ninja, but with zombie monkey pirates. I guess it's technically a hack and slash.
The translation from mobile to desktop is passable, until I got to a point on the first boss where I unexpectedly had to slash a particular pattern in a particular order, or else the boss' health bumped back up and I had to wear him down again.
Except the game didn't acknowledge two out of three slashes. Every. Single. Time.
It wasn't a great game to begin with, lacking the style of Fruit Ninja, but I just intentionally died to the boss at the 15 minute mark.
Draw Slasher?:
1: Nope