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#blender

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🗺️ USA Land Cover Map – 2024 🇺🇸
Made with QGIS & Blender using:
🌱 ESRI Land Cover (EarthMap)
🏔️ DEM from DivaGIS (CGIAR SRTM)
Forests, croplands, wetlands & cities — mapped to show the patterns shaping America's surface.

#USA#LandCover#QGIS

trying out #Blender 4.5 LTS. Now includes a built in '.OBJ import' geometry node.

Found a quick way to fix my DEM-derived meshes, to get rid of lakes - or lochs, this one is Scotland :)

Before, I'd go into edit mode, select a flat face, select-similar with a normal difference of 0, and delete the faces

This geometry nodes setup does the same thing, but faster and non-destructively.

Comparison is really dot-product equals 1 (or > .999999)

Blender 4.5 bertsio berriak punto hodeiak jatorrizko objektu 🙃 mota bezala onartzen ditu eta hori izugarria da eskaneatutako hodeiekin ibiltzeko.

Orain arte, Subcortical bezalako piezak egiteko (ikusi irudiak) aparteko gehigarri bat erabili behar nuen 😅

#B3D#Blender#LiDAR

I offered to make hummus for a friend's BBQ recently. I sorta succeeded, but it was a real struggle with the old cheap blender I had. So recently I got a high speed blender. It does make hummus quite well. And I thought, *wow*, I'm going to have so many uses for this thing. So tonight I made my usual potato vegetable soup, and I blended it to a smooth creamy soup.

But upon eating it I thought, meh, this just tastes like bland goop. All the interesting tastes were just homogenised into a boring slimy goo.

#food#vegan#blender

Alright, here's a new batch. 😎

Moved some of the material shader stuff into the Geometry Nodes setup so the cookies have more interesting shapes and are less reliant on bump maps for larger details.

Also added a layer of fine detail to the bump maps and adjusted the texture to be less busy overall.

The only downside is that the face count has gone up ~3.5x to accommodate the extra geometry. 🙃