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#rendering

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Vello, github.com/linebender/vello.

Vello is a 2D graphics rendering engine written in Rust, with a focus on GPU compute. It can draw large 2D scenes with interactive or near-interactive performance, using `wgpu` for GPU access.

The more I learn about Vello, the more I'm fascinated by the number of state-of-the-art techniques that are used. It's so rich.

e.g. Fast GPU bounding boxes on tree-structured scenes, arxiv.org/abs/2205.11659

A GPU compute-centric 2D renderer. Contribute to linebender/vello development by creating an account on GitHub.
GitHubGitHub - linebender/vello: A GPU compute-centric 2D renderer.A GPU compute-centric 2D renderer. Contribute to linebender/vello development by creating an account on GitHub.
Continued thread

🧵 In the early 2000s, I wrote a script for 3ds Max to automate tasks of the V-Ray renderer. Very imaginatively, I named it The V-Ray Automator. 😁

It was covered as one of the 100 best MaxScripts in the French Pixel magazine. 😊

#3dsMax#3D#script