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#lifesimulation

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Released version 0.19.1 of #Lisien, the time traveling rules engine for making life sim games.

This is a bugfix release. The biggest bug was that big rules weren't resetting the time at the end of planning blocks, which meant that if you had a big rule that set a lot of things to traveling, such as the pathfind example, they would wait for each other to finish travel before starting their own, which would take a really long time.

Get it in your #Python interpreter: python -m pip install --upgrade lisien elide

Or on Itch: clayote.itch.io/lisien/devlog/

itch.iov0.19.1 - Lisien by clayoteFixed big rules not resetting the time at the end of a plan block Fixed character rulebooks becoming unset after some time travel operations Fixed picking a starting directory in Elide Removed `thread...

Just released version 0.19.0 of #Lisien, the time-traveling rules engine for life simulation games in #Python.

This release switches the default storage engine to #ParquetDB. In practice, game history takes around 1/20 as much of your hard drive as it did with SQLite.

I did a lot of refactoring for this release, finding and fixing loads of mysterious crashes.

Get it in your Python interpreter with python -m pip install lisien elide, or download on #itchio: clayote.itch.io/lisien/devlog/